4.1 -> 4.2 changes:
- Added KingOfTheHill gamemode
- Merged with Invasion
- Fixed invasion structure spawning on already occupied spots
- Limited invasion error spam when maxing unit count
- Fixed issue with HostIP=localhost;
- Fixed null texture still showing rectangle on some explosions
- Added maps Memory Bank, Pacman, Hex Farm
- Added support for triggers in my mission system
- Added a new single player mission, about avoiding NX flags on HexFarm
- Added a mission that is an automated pathfinder test
- Fixed unitsync unitlist crash (so Quantum's mission builder can be used)
- ColorWars now doesn't grow diagonally if it can't grow adjacently
- Metal2Geo spawn less datavents on metal map
- Preplaced can now also be a custom team mod option, in which case it override the modoption
- DoS beam refreshes four time quicker
- The Obelisk infection cloud now only affect enemies
- Now flows speed gets properly updated when they're given to another team
- Added support to modify via modoptions almost any property of any Unit/Weapon/Feature