Kernel Panic Logo Title - Page 4

Kernel Panic Logo Title

Moderator: Content Developer

User avatar
hoijui
Former Engine Dev
Posts: 4342
Joined: 22 Sep 2007, 09:51

Re: Kernel Panic Logo Title

Post by hoijui » 19 Nov 2010, 16:25

Tim, i think for the CRT like distortion, it would have to be the other way around. magnified in the center, not larger towards the edges.
Not totally sure though.
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Kernel Panic Logo Title

Post by smoth » 19 Nov 2010, 17:12

Tim Blokdijk wrote:I really have to go to bed as I have to work tomorrow (or actually that's today..) so I can't explain why I changed what I changed. But it's still all experimentation. Mainly it's less Tron and more something that's on itself. If that brings it closer to 'Kernel Panic' the game is up for discussion.

Image

Large version: http://timblokdijk.nl/spring/Kernel%20P ... _large.png

Blender 2.49b file: http://timblokdijk.nl/spring/Kernel%20P ... nel3.blend
The file is free to use for any purpose.

I used some parts of this tutorial to get myself going: http://www.blenderguru.com/create-a-glowing-neon-sign/ it's one of the tutorials linked from http://www.blender.org/education-help/tutorials/ best of luck.
I like this one but would prefer teal
0 x

User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Kernel Panic Logo Title

Post by SinbadEV » 19 Nov 2010, 17:59

SinbadEVKernelPanicLogo.png
SinbadEVKernelPanicLogo.png (533 Bytes) Viewed 4342 times
Perhaps to act as inspiration?
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Kernel Panic Logo Title

Post by smoth » 19 Nov 2010, 18:18

ew
0 x

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Kernel Panic Logo Title

Post by knorke » 19 Nov 2010, 18:25

well, for a Qbasic game...
0 x

User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7008
Joined: 16 Nov 2004, 13:08

Re: Kernel Panic Logo Title

Post by zwzsg » 19 Nov 2010, 19:07

SinbadEV wrote:Image
Perhaps to act as inspiration?
KP is not Dwarf Fortress, Nethack, a text adventure, or some other ascii game.
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10098
Joined: 24 Jan 2006, 21:12

Re: Kernel Panic Logo Title

Post by PicassoCT » 19 Nov 2010, 19:26

Not, If, then, wat am i playing all the time? :)

Defend your design against those who want to pixelart it, fight
0 x

User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7008
Joined: 16 Nov 2004, 13:08

Re: Kernel Panic Logo Title

Post by zwzsg » 19 Nov 2010, 19:56

PicassoCT wrote:Not, If, then, wat am i playing all the time? :)

Defend your design against those who want to pixelart it, fight
A real time (not turned based like SinbadEV logo suggests) strategy game, fast and intense (not slow-paced and long-winded like SinbadEV logo suggests), easy to start and learn (not super deep and unforgiving like SinbadEV logo suggests), with a sharp vectorial old school look (not pixel old school, not textual old school like SinbadEV logo suggests), running on a sleek ~modern engine (not an antiquated clockwork like SinbadEV logo suggests).

So my prefered logo so far is still Tim Blokdijk's logo:

Image

The later version got too complicated IMO, a logo should stay simple, and not have three far apart colors, lines broken for no reasons, faint faded background layer, or more generally too many details.

Because a logo has to be readable with ease, and to work well with any background or surrounding. Like:

Image
0 x

User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Kernel Panic Logo Title

Post by SinbadEV » 19 Nov 2010, 20:11

zwzsg wrote:
PicassoCT wrote:Not, If, then, wat am i playing all the time? :)

Defend your design against those who want to pixelart it, fight
A real time (not turned based like SinbadEV logo suggests) strategy game, fast and intense (not slow-paced and long-winded like SinbadEV logo suggests), easy to start and learn (not super deep and unforgiving like SinbadEV logo suggests), with a sharp vectorial old school look (not pixel old school, not textual old school like SinbadEV logo suggests), running on a sleek ~modern engine (not an antiquated clockwork like SinbadEV logo suggests).

So my prefered logo so far is still Tim Blokdijk's logo:

Image
I retract my submission (inspired by the name rather then the game itself) and throw my support behind:

Image

vectorized, simple, slightly distorted (indicating the organic gameplay) and reminiscent of the TRON 2 logo
0 x

User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Kernel Panic Logo Title

Post by Pxtl » 19 Nov 2010, 20:20

I rather like MidKnight's 3-color variant... but in general, any version of that awesome vectrex-style thing is perfect.
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14527
Joined: 17 Nov 2005, 02:43

Re: Kernel Panic Logo Title

Post by Forboding Angel » 20 Nov 2010, 00:16

MidKnight wrote:Image
I think I like this one the best so far. KP has a tendency to be an eyesore which is unfortunate, but imo this logo I can look at for more than 5 seconds without getting a headache.
0 x

User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Kernel Panic Logo Title

Post by TradeMark » 20 Nov 2010, 00:52

Looks cool, but as someone said, it needs some "CRT" look:

Image
0 x

User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Kernel Panic Logo Title

Post by bobthedinosaur » 20 Nov 2010, 03:26

I think you mean this:
Image
0 x

User avatar
MidKnight
Posts: 2649
Joined: 10 Sep 2008, 03:11

Re: Kernel Panic Logo Title

Post by MidKnight » 20 Nov 2010, 05:31

For The Record:
The reason I didn't use the lens distortion filter (the stretch effect) in my variants is that it makes the text a little harder to read, and also because the stretch effect looks kind of irregular to me, which frustrates some little instinct of mine somewhere deep down.
I instead opted to tilt the 2 text planes, so that the top and bottom edges are closer to the camera than the the center parts. IMO, it looks much cleaner and more regular, at the expense of a little of the retro charm (but only a little! ;) )

Anyway, how's this for a CRT effect? (click for full size (also, no ugly mipmapping patterns))
Image
0 x

User avatar
Tim Blokdijk
Posts: 1239
Joined: 29 May 2005, 11:18

Re: Kernel Panic Logo Title

Post by Tim Blokdijk » 20 Nov 2010, 11:51

I connected the alpha channel in the compositor and played with the settings to get the right transparency. Flipped the stretch effect to see what it would do. As teal is quite popular I reverted to that colour, I do plan to do a few renders with different colours. I've removed the Spring logo in the background and the line in the middle. So essentially it's the first logo with the updated letters from the second.
Image
I also decided to make this version, the pacman reference adds in the fun that's not expressed well by the earlier logo's, it also makes the the red/orange logo less aggressive. But I don't have a render of that right now. It's essentially a play on FireStorm_'s experiment to put a bit unit next to the logo.
Image
Anyways, it should be put onto a few backgrounds see how it holds up.

Click on the pictures above for the HD png versions or use the source files below.
Gimp version: http://timblokdijk.nl/spring/Kernel%20P ... o/0001.xcf & http://timblokdijk.nl/spring/Kernel%20P ... o/0002.xcf
@Neddie, this is the basic shape that can be vectorised: http://timblokdijk.nl/spring/Kernel%20P ... tor001.png

Updated Blender 2.49b file: http://timblokdijk.nl/spring/Kernel%20P ... nel4.blend
The file is free to use for any purpose, but I do like to steal improvements so post your source (blend) file when your into that.
0 x

User avatar
hoijui
Former Engine Dev
Posts: 4342
Joined: 22 Sep 2007, 09:51

Re: Kernel Panic Logo Title

Post by hoijui » 20 Nov 2010, 13:08

put the two on a black background.
Image
Image
and the original one:
Image

i like the first and the original one the most.
Attachments
0002s_black_bg.png
(87.15 KiB) Downloaded 2 times
0001s_black_bg.png
(83.86 KiB) Downloaded 2 times
0 x

User avatar
Jazcash
Posts: 5301
Joined: 08 Dec 2007, 17:39

Re: Kernel Panic Logo Title

Post by Jazcash » 20 Nov 2010, 13:24

Would be cool if you could get some kind of neon/glowy effect with the logo on the loading screen.
0 x

User avatar
Tim Blokdijk
Posts: 1239
Joined: 29 May 2005, 11:18

Re: Kernel Panic Logo Title

Post by Tim Blokdijk » 20 Nov 2010, 14:05

Yea, it needs a bit more brightness. I've been playing (the past hour) with a KP screenshot as a background. Only with a black background things look ok but once different colours mix with the logo.. the logo has to little "body" to really stand out. So maybe I need to add the Spring logo again behind the logo to give a consistent solid contrast. It's tail and error.
Reversing the stretch effect.. it's a bit more round, it has less "bang" now. The old effect gave it sharper corners giving a more action feel to it. Maybe MidKnight's and TradeMark's scan-lines attempts are the way to go for a crt effect.

Anyways, the blend file is set up to render the alpha now, that's working correctly. Just more toying with the settings, Blender renders to a "void" background while outside blender there's always a background that mixes with the logo. The effect is that the preview render in Blender is a lot brighter.
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10098
Joined: 24 Jan 2006, 21:12

Re: Kernel Panic Logo Title

Post by PicassoCT » 20 Nov 2010, 22:02

Image
Attachments
kp.jpg
(275.71 KiB) Downloaded 2 times
0 x

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Kernel Panic Logo Title

Post by KDR_11k » 21 Nov 2010, 08:27

I like the concave one, it may not be realistic but it stands out.
0 x

Post Reply

Return to “Kernel Panic”