Kernel Panic Logo Title - Page 2

Kernel Panic Logo Title

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Kernel Panic Logo Title

Post by Jazcash »

Also, just so you know, I'm not actually whoring the idea of me making a logo for KP. Would be helpful if somebody else could have a crack at making one too. I'm just trying to get a logo sorted for the Spring Network site.

Oh and Zwzsg, would be useful if you posted your logos on a background other than black so I can tell if the fill colour is black or just transparent.
Last edited by Jazcash on 07 Aug 2010, 22:56, edited 1 time in total.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Kernel Panic Logo Title

Post by AF »

The answer to which is this question:

Given that vector graphics where drawn by electron tubes on old arcade games, where would one buy a cathode ray tube producing black light on a black background??
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Wombat
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Re: Kernel Panic Logo Title

Post by Wombat »

Jazcash wrote:Zwszg.
OHLAWDFAIL
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Kernel Panic Logo Title

Post by Jazcash »

zwswzwswswszwwszwszg
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Kernel Panic Logo Title

Post by zwzsg »

Jazcash wrote:Oh and Zwzsg, would be useful if you posted your logos on a background other than black so I can tell if the fill colour is black or just transparent.
Here: My logo title image, with transparency, put in situation.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Kernel Panic Logo Title

Post by Pxtl »

Well, to be fair KP does have a lot of pixellated effects... but in general, yeah.

Think Vectrex, not NES.

Vectrex title-screens:

Image

Image
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Kernel Panic Logo Title

Post by CarRepairer »

KaiserJ wrote:Image
Nice mullet, Mario!
La-er
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Joined: 16 Aug 2010, 12:51

Re: Kernel Panic Logo Title

Post by La-er »

I just wanted to say that I (boirunner) created the original logo, and I can't remember what typeface I used. I agree that a logo should look vectory, not pixely. Also, nice job, everyone. I really loved Peets oscilloscope version :D
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Peet
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Re: Kernel Panic Logo Title

Post by Peet »

Finally my blood and sweat and toil are appreciated.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Kernel Panic Logo Title

Post by zwzsg »

Peet wrote:I hand-wrote a wav file to do this, I hope you like your new logo.

Image
To render it ingame, I would just need a .wav to analog signal converter widget, and an oscilloscope widget. Any Lua coder around got that?





In other news, I added some bevel to my logo:
Image
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Jazcash
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Re: Kernel Panic Logo Title

Post by Jazcash »

I experimented some more:

Image
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oksnoop2
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Re: Kernel Panic Logo Title

Post by oksnoop2 »

I like the ones on the right.
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Licho
Zero-K Developer
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Re: Kernel Panic Logo Title

Post by Licho »

I like left bottom, but im biased because i like teal color.
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Kernel Panic Logo Title

Post by KaiserJ »

i like them all but would have to pick top-right as my favourite
luckywaldo7
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Re: Kernel Panic Logo Title

Post by luckywaldo7 »

I like the teal one too, makes me think of Tron.
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BrainDamage
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Joined: 25 Sep 2006, 13:56

Re: Kernel Panic Logo Title

Post by BrainDamage »

zwzsg wrote:
Peet wrote:I hand-wrote a wav file to do this, I hope you like your new logo.

Image
To render it ingame, I would just need a .wav to analog signal converter widget, and an oscilloscope widget. Any Lua coder around got that?
warning: untested and written at 4 AM

Code: Select all

local glBeginEnd = gl.BeginEnd
local glColor = gl.Color
local glLineWidth = gl.LineWidth
local glVertex = gl.Vertex
local glRect = gl.Rect
local GL_LINES = GL.LINES
-- remember to repositionate everything using gl.Translate where you want before calling this code!
local horizontalDivisions = 10 -- 10 main divisions
local verticalDivisions = 8 -- 8 main divisions
local cellSideSize = 10 -- division size, in pixel ( you should use a number divisible by 5, for subdivisions! )
local horizontalSize = horizontalDivisions * cellSideSize
local verticalSize = verticalDivisions * cellSideSize
local oscopeBackground = glCreateList( function()
	glColor(0.5, 1.0, 0.5, 0.3)
	glLineWidth(1.0)
	glRect( 0, 0, horizontalSize, verticalSize ) -- draw faint green background
	glColor(0.0, 0.5, 0.0, 0.5) --darker grid
	glLineWidth(0.8)
	local horCount = 0
	while( horCount < (horizontalDivisions+1) ) do -- draw vertical lines
		glBeginEnd(GL_LINES, function()
			glVertex( horCount*cellSideSize, 0)
			glVertex( horCount*cellSideSize, verticalSize)
		end)
		horCount = horCount +1
	end
	local verCount = 0
	while( verCount < (verticalDivisions +1) ) do -- draw horizontal lines
		glBeginEnd(GL_LINES, function()
			glVertex( 0, verCount*cellSideSize)
			glVertex( horizontalSize, verCount*cellSideSize)
		end)
		verCount = verCount +1
	end
end)
local horizontalScale = 1
local verticalScale = 1
local centerPosition = verticalDivisions/2 * cellSideSize
local verticalGain = verticalScale*cellSideSize*verticalDivisions/2
local wavestream = { 0.1, 0.5, -0.3, 0.33  } -- index = sample index, content = value normalized between +-1
local kplogo = glCreateList( function()
	glColor(0.9, 1.0, 0.9, 1.0) -- bright line marks
	glLineWidth(1.5)
	--glSmoothing() --perhaps enable smoothing?
	local previousValue = 0
	for x,y in ipairs(wavestream) do
		local currentPos = (x*horizontalScale) % (horizontalSize)
		local previousPos = ((x-1)*horizontalScale) % (horizontalSize)
		if previousPos ~= (horizontalSize-1) then -- don't draw the line connecting end to begin
			glBeginEnd(GL_LINES, function()
				glVertex(previousPos, centerPosition + previousValue*verticalGain) -- draw a segment connecting to the previous sample
				glVertex(currentPos, centerPosition + y*verticalGain)
			end)
		end
		previousValue = y
	end
end)
Gouken
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Joined: 18 Aug 2010, 22:55

Re: Kernel Panic Logo Title

Post by Gouken »

luckywaldo7 wrote:I like the teal one too.
me three
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Tim Blokdijk
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Re: Kernel Panic Logo Title

Post by Tim Blokdijk »

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FireStorm_
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Re: Kernel Panic Logo Title

Post by FireStorm_ »

I like it a lot. Thought of possible ways for improvement but the longer i look at it the more i think it needs nothing else. Simple but not boring.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Kernel Panic Logo Title

Post by thesleepless »

Tim Blokdijk wrote:Image
Feedback?
It hurts my eyes if I look it at for more than a few seconds... but i love it!
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