Tron units

Tron units

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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Tron units

Post by bobthedinosaur »

So I just got done watching tron. KP needs some of those nibbles cycles, tanks, and some 'recognizers'
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Tron units

Post by KDR_11k »

Tanks seem too blunt to me, this is an RTS after all and tanks are the expected and clicheed thing to see in one. The DoS is a bit like the lightcycle with its wheel.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Tron units

Post by bobthedinosaur »

but the Image?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Tron units

Post by KDR_11k »

Was already used in Darwinia and I didn't want to do any direct rip-offs.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Tron units

Post by bobthedinosaur »

right on
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Tron units

Post by zwzsg »

Besides, it's not:
Kernel Panic is a direct port of Tron.
but:
At first glance some people said it look like Tron, so we're tossing that in the introduction because description that keep saying "It's unique and can't be described!" are an annoyance.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Tron units

Post by AF »

A bloom shader that is only applied to units would be nifty, just to give the lines more glowyness
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: Tron units

Post by Dotz »

A DARWINIA FACTION!!!!!!!!!!!!!!!!1!1!1!1!!11!!1
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Tron units

Post by SinbadEV »

Grid Bugs would fit.
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