Tron units
Moderator: Content Developer
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Tron units
So I just got done watching tron. KP needs some of those nibbles cycles, tanks, and some 'recognizers'
Re: Tron units
Tanks seem too blunt to me, this is an RTS after all and tanks are the expected and clicheed thing to see in one. The DoS is a bit like the lightcycle with its wheel.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Tron units
but the ?
Re: Tron units
Was already used in Darwinia and I didn't want to do any direct rip-offs.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Tron units
right on
Re: Tron units
Besides, it's not:
Kernel Panic is a direct port of Tron.
but:
At first glance some people said it look like Tron, so we're tossing that in the introduction because description that keep saying "It's unique and can't be described!" are an annoyance.
Kernel Panic is a direct port of Tron.
but:
At first glance some people said it look like Tron, so we're tossing that in the introduction because description that keep saying "It's unique and can't be described!" are an annoyance.
Re: Tron units
A bloom shader that is only applied to units would be nifty, just to give the lines more glowyness
Re: Tron units
A DARWINIA FACTION!!!!!!!!!!!!!!!!1!1!1!1!!11!!1