Kernel Panic 4.0

Kernel Panic 4.0

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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Kernel Panic 4.0

Post by zwzsg »

Kernel Panic 3.9 4.0 out!
http://jobjol.nl/1683 - Complete Installer
http://jobjol.nl/1684 - Zipped Mod, Maps, and Launcher
http://jobjol.nl/1685 - Just the .sd7

3.9 -> 4.0 changes:
  • Less bugs with /luarules reload
  • Changed DoS no chase category and increase Flow metal cost to increase DoS efficiency against Flow
  • Fixed a bug in HOMF
  • Upgraded Spring to 0.81.2.1
3.8 -> 3.9 changes:
  • Much improved ingame single player menu
  • Much improved savegame system
  • Now include FireStorm maps
  • Next Spring Ready!
  • The Lua AIs now use mineblaster on features
  • Automatically restart a new AI-only game whenever an AI-only game end, as some sort of of attract mode.
  • Fixed some Heroes of Mainframe bugs
  • Heroes of Mainframe keys now configurable with bind <keyname> hero_<north|south|west|east>
  • Fixed ColorWar bug with out of maps units
  • Less error spam when gadgets attempt to create units with maxunits reached
  • Fix for old bug getting stuck in factories
  • Inverted Network build anim
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Kernel Panic 3.9

Post by MidKnight »

Woo! :-)
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Kernel Panic 3.9

Post by luckywaldo7 »

I really need to play this game more...
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Kernel Panic 3.9

Post by Neddie »

Did you add it to the KP ladder?
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Kernel Panic 3.9

Post by zwzsg »

Yes, BrainDamage added KP to the ladder. N┬░18.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Kernel Panic 3.9

Post by Google_Frog »

Make a life-like variant of colour wars. r pentomino would probably be OP but that wouldn't matter.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Kernel Panic 3.9

Post by zwzsg »

I'd like to, but Color Wars is quite GPU intensive as it is. Currently I can use DrawList because old blocks remain as they are, but if it was the game of life, I'd have to redraw everything every iteration.

Also, the game of life is quite chaotic, and I wanted Color Wars to award victory to whoever owns the most territory. Not to mention Life with random starting distribution isn't that interesting, ends up with scattered points and a few flickers, so I'd have to explore alternate rules. Beside as far as I know the rules of life don't apply for multiplayer.
[78]Bebert
Posts: 8
Joined: 12 Oct 2008, 00:04

Re: Kernel Panic 3.9

Post by [78]Bebert »

Automatically restart a new AI-only game whenever an AI-only game end, as some sort of of attract mode.
Kernel Panic as a screensaver! \o/
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Kernel Panic 4.0

Post by zwzsg »

I had actually started looking into how to turn my external launcher into windows screensaver format, and into gadgetifying the action finder gadget, so as to make a Kernel Panic screensaver. Then I realised a screensaver that takes half a minute to load, doesn't close instantly, and has a non-negligible probability to crash your system, wouldn't be a good screensaver.
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