Kernel Panic 3.5

Kernel Panic 3.5

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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Kernel Panic 3.5

Post by zwzsg »

Kernel Panic 3.5 out!
http://jobjol.nl/1683 - Complete Installer
http://jobjol.nl/1684 - Zipped Mod, Maps, and Launcher
http://jobjol.nl/1685 - Just the .sd7

3.4 -> 3.5:
- Upgraded Spring to 0.79.1.1 (save for SP)
- Rewrote the bos/cob set ALPHA_THRESHOLD as a gadget
- Color Wars now both prettier and faster
- Added tooltips for SoS and C.W.
- Fixed bug that set master volume to 1/100
- Now allies can save your soul/mem too

3.3 -> 3.4:
- Added "Fair KPAI", an easy opponent matching its strength to yours.
- Running out of mem doesn't instakill you, just kill every mobile unit and set building health to near death.
- Save our Soul renamed to Save our Mem
- SoS bar now divided into sectors, corresponding to the buildings you have.
- Color Wars now lags differently, and ends the game in a more proper way.
- ONS beam wide again. It's finally drawn how I wanted it to be.
- Fixed bug in firewall graphical code not reseting TexGen properly
- Bad Blocks disallowed in both single player launchers
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Re: Kernel Panic 3.5

Post by Boirunner »

just wanted to post that i think it is completely awesome that you are still working on kp and that it makes me very happy :-)
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Kernel Panic 3.5

Post by Neddie »

Yar, you rock.
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