smoth wrote:Most commercial games don't have hundreds of people playing them over a span of 5-6 years, most commercial games have some suit going "MAKE IT LIKE THIS but THIS 2.0." Don't forget the players and devs who's feedback and time have made ZK what it is. Hobby projects have MUCH higher potential for gameplay due to the fact that people working on them are free from the constraints of working for someone else. Just my opinion but either Ivory was being very rude or very dismissive of the people out there actually developing. I don't mean to downplay anyone's role here just saying I don't think he is making a fair comparison either mocking or exalting google and sak.
So basically, all commercial RTS developers are inherently bad at RTS design. True ambitious strategists will never let themselves be caught in such a development trap.smoth wrote:you need to work as a developer for a few years. The goals are never realistic, the timeline a pipedream, the deadline and features are seldom a fixed mark.Working to that kind of requirement and deadline is a part of what being a commercial development house is.
if by competent players you mean someone like godde maybe.
Disclaimer: This post for entertainment purposes, not serious.