Zero-K v1.1.2.0
Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.
== Graphics ==
* New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound
* New EMP missile trails
* New slowbeam, Halberd & Buoy impact FX
* Add flashing effect when a unit is resurrected
* Fixed Dominatrix beam position
* Fixed Detriment triple gun animation
* Fixed normals on amphibs and some jumpbots
== Units ==
Annihilator:
* Cost 1500 -> 1800
* Reload time 8s -> 10s
DDM:
* Main cannon range 700 -> 650
Phoenix
* No longer deforms ground
Starlight
* Fixed divergence between continuous and pulse beams at long range
Firefly (companion drone):
* Health 160 -> 200
Newtons are less effective against gunships.
Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers).
All aircraft can be ordered to manually land at airpads, not just bombers.
Anti-air missiles can be fired at much higher targets depending on the missile's flight time.
Sumo:
* Jump reload time 18s -> 15s
Disco Rave Party:
* Yellow shot damage 0 -> 800
Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages.
Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith).
== Commanders ==
Singleplayer (non-modular) comms can morph to higher levels.
Hellfire Grenade:
* Reload time 16s -> 12s
High Power Servos:
* Speed bonus 10% -> 15%
== Interface ==
* Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs
* Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset.
* New GUI skin: Twilight
* Any unit's description window can be accessed through Help -> Unit Descriptions
* Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset
* Camera mode selection uses radio buttons
* Construction priority has a floating icon (when Shift is held)
* Added option for selection window background color
* Fixed cursor transparency under certain hardware settings
* Fixed clickable areas on chat
* Fixed negative healthbars
* Auto Reclaim/Heal/Assist is now under Units category in list
== CAI ==
* CAI checks for enemies near mex spots before attempting to mex
* Constructors with jumpjets will use them to escape enemies
== Chicken ==
* Speed mode is now a modoption
* New chicken defense, the Rafflesia static shield
== Missions ==
* Persistent messages are stored in history; look better in non-default skins
== Misc. ==
* Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well)
* Widget settings are backed up at each run