But you can't beat division by zero, can you?Nah, there has been no appreciable IW development for 2 years, whilst Zero K has been updated relentlessly
Unlocks and experienced players
Moderator: Content Developer
Re: Unlocks and experienced players
Re: Unlocks and experienced players
Although if the only Zero-K battle is planetwars and players join that when they start out Zero-K and clan people rage about it we could have some trouble with attracting.
Either make players stop raging or set an initial level for planetwars like before.
People propably stop raging if everyone can play in planetwars without level requirements within time.
Either make players stop raging or set an initial level for planetwars like before.
People propably stop raging if everyone can play in planetwars without level requirements within time.
Re: Unlocks and experienced players
I will set min level to 10 again..
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Unlocks and experienced players
Min level makes no sense at the moment. We don't seem to be able to support multiple games at once most of the time and we don't have the player influx for new players to play each other. In effect a level limit requires new players to play games before they are able to play games. Basically we'd never gain new players.
Also level 10 is about 35 games.
Also level 10 is about 35 games.
Re: Unlocks and experienced players
Level 10 sounds abit harsh. Level 5 or level 2?
We just want to avoid the cases where people doesnt even know how to build right?
We just want to avoid the cases where people doesnt even know how to build right?
Re: Unlocks and experienced players
Wouldnt it be possible to require successful completition of a (rather easy) singleplayer mission?
iirc high scores are already kept.
I guess you only want to keep out "absolute" newbies who do not know how to make a single unit, while new players that simply play bad are "okay."
Missions are too hard to start for non-zkl users but new zK players will use zeroK lobby anyway.
The springlobby users are very likely to have experience with eg BA and thus will not be total fail in their first zK game.
So also allow playing PW if the playerrank is > 3 (three ^ things.)
iirc high scores are already kept.
I guess you only want to keep out "absolute" newbies who do not know how to make a single unit, while new players that simply play bad are "okay."
Missions are too hard to start for non-zkl users but new zK players will use zeroK lobby anyway.
The springlobby users are very likely to have experience with eg BA and thus will not be total fail in their first zK game.
So also allow playing PW if the playerrank is > 3 (three ^ things.)
Re: Unlocks and experienced players
Problem with having missions as requjirement is linux/sl crowd..
We cant track what they play, also we cant track if they play missions offline..
Tbh I would disable communism for people < level 10 to make them self learn economy.
We cant track what they play, also we cant track if they play missions offline..
Tbh I would disable communism for people < level 10 to make them self learn economy.
Re: Unlocks and experienced players
lol my account is level 8 so I can't play
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Unlocks and experienced players
Uh oh this will bring back smurfing.Licho wrote:Tbh I would disable communism for people < level 10 to make them self learn economy.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Unlocks and experienced players
the lvl2 minimum on planet wars is retarded
- Blackdutchie
- Posts: 71
- Joined: 12 Mar 2009, 20:41
Re: Unlocks and experienced players
I find this argument both eloquent and compelling and i would wholeheartedly support it if i were not completely of the opposite opinion.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Unlocks and experienced players
to elaborate, I'm so pro and noobs so nooby so I should not have to fight a bot twice on springy in order to play the game
Re: Unlocks and experienced players
Try beating 3 CAIs on CCR then, 1v0ry_k1ng. Super please!!
- Prominence
- Posts: 97
- Joined: 24 Jun 2008, 07:21
Re: Unlocks and experienced players
He is the one coming up with all the failed ideas.Google_Frog wrote:I dislike locks too but was outvoted. Mainly Licho made a few arguments along the lines of "most people will like it".
User was warned for this post
- Prominence
- Posts: 97
- Joined: 24 Jun 2008, 07:21
Re: Unlocks and experienced players
First and foremost, the game should always try to reach broad audiences instead of just newbs. At this time, ZK's unlocks is one of those things that doesn't appeal to experienced players.
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- Moderator
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Re: Unlocks and experienced players
Players experienced at what?
Re: Unlocks and experienced players
experienced at trolling
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Re: Unlocks and experienced players
Is there a broader audience out there than spring newbs?
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- Joined: 03 Jul 2011, 11:54
Re: Unlocks and experienced players
Make the refusal to join games client-side and only in effect when using zk lobby. The lobby would only allow the player to join pw after a mission/campaign has been completed.Licho wrote:Problem with having missions as requjirement is linux/sl crowd..
We cant track what they play, also we cant track if they play missions offline..
Tbh I would disable communism for people < level 10 to make them self learn economy.
The fact that sl/tasclient players would be exempt from this rule breaks nothing.
- Prominence
- Posts: 97
- Joined: 24 Jun 2008, 07:21
Re: Unlocks and experienced players
Experienced and skilled at BA and other players who are good with RTS in general. Unlocks and communism don't appeal to those players.Google_Frog wrote:Players experienced at what?