Zk mission editor problems

Zk mission editor problems

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TrueZero
Posts: 2
Joined: 07 Apr 2011, 19:13

Zk mission editor problems

Post by TrueZero » 07 Apr 2011, 19:30

I have just downloaded the Zk mission editor but when i go to make a mission it crashes i have the path set correctly and the mod is Zk v0.8.3 and v0.8.4
here is what it keeps giving me in the error log

Version: 2.0.0.72
Date: 4/7/2011 1:28:22 PM
UnitSyncException
Unable to read defs.lua: [string "gamedata/defs.lua"]:37: [string "gamedata/defs.lua"]:25: error = 2, gamedata/unitDefs.lua, error = 2, gamedata/unitdefs_post.lua, error = 2, gamedata/modularcomms/unitdefgen.lua, [string "gamedata/modularcomms/unitdefgen.lua"]:129: attempt to call field 'GetModOptions' (a nil value)



at CMissionLib.UnitSyncLib.UnitSync.ReadUnits()
at CMissionLib.UnitSyncLib.UnitSync.GetMod(String modName)
at MissionEditor2.WelcomeDialog.LoadMod(UnitSync unitSync, String modName)
at MissionEditor2.WelcomeDialog.<>c__DisplayClass23.<PromptForNewMission>b__1c()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

so can anyone help me out
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Zk mission editor problems

Post by KingRaptor » 08 Apr 2011, 06:20

I see the problem, will try a modside workaround ASAP.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Zk mission editor problems

Post by KingRaptor » 08 Apr 2011, 11:41

fixed for next stable

If you can't wait that long, use 0.7.3 and switch to future version in Mission -> Settings when it's released.
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TrueZero
Posts: 2
Joined: 07 Apr 2011, 19:13

Re: Zk mission editor problems

Post by TrueZero » 08 Apr 2011, 20:27

yea i can wait lol ty
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