The missions will be created using Mission Editor whilst Kaiser will take focus on making mission specific maps. However, we are open to any help people can give us, whether it be mission ideas, map concepts, coding help or anything else you feel you can help with. Not going to reveal why, but some awesome models may be required as well, along with possible music/sounds but this is unconfirmed.
The following write up below is not set in stone or final in any way, but at the time of writing, is our current plan towards the Campaign
We're hoping create 8 very varied missions in total on 8 different styled maps, each with its own feel and objective. The story basis for these missions is still unsure, but I myself am up to writing a general storyline for Zero-K if the folks working on this and that want me too as I could see these taking quite a while for them to complete
A solid script of the factions, their styles, traits and morals would give some good inspiration as to how the maps will be styled and who the player will be playing and will be playing against along with anything else related to the story we may wish to chuck in there.
Regarding the story line, I thought it would be a good idea to base the first 4 of 8 missions on the ally homeworld where the general objective is to drive away the opposing enemy faction from it. The remaining 4 missions would be seen as a push against the faction to "crush it once and for all", these would be significantly different styled missions, perhaps with more advanced units coming into play. An alternative to this would be to have the last 4 missions play as the initial enemy faction instead.
Regarding the basis of the missions themselves, we were debating whether it would be best to stage the missions on two planets, 4 missions for each faction else, have 8 missions on 8 different planets. I'm now thinking the former would be the best choice. Regardless, this isn't exactly directly relevant to the gameplay of the missions, but may affect how the maps are styled.
We're also hoping to use the latest cooltoys available to ensure the maps are still worth their effort in a good few years time, not to mention, improve the quality of this whole project. One idea we're contemplating is dynamic interactivity within the maps. One such idea is the concept of gates that open and close when a button is fired at/touched by a unit, however, ideas of this sort could be endless ranging from holographic bridges to elevators. This would be very complex and would probably require a lot of external coding and testing by people who know what they're doing so currently, this will only remain an idea until a knowledgeable gentleman or two raise their hands
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This will be a big project for just the two of us, and we'll probably be asking for help with bits and bobs every now and then so any offered support is welcomed.
The channel #missions is now up so anybody may feel free to join but it would be particularly useful for the following people to join the channel for the reasons described:
- Quantum (Mission Editor)
- Beherith (Mapping/Modelling)
- SirArtturi (Mapping)
- Licho (CA/ZK)
- Saktoth (CA/ZK)
- Smoth (Mapping/Modelling)
That's all for now but expect a lot more information to come, along with confirmation of concepts discussed in this post or new ideas.
IMA NOUNCIN' MAH MISHONS