Pxtl wrote:1) For game ends it's an easy target. Scout it once and you know where it is.
CA is never played com ends. What would be the point, you don't need to discourage combombing.
Pxtl wrote:2) You have to give it a huge nano-range to cap the nearby mexes, and then it can be a powerful repair-gizmo for a radius around your base and will seriously discourage raiding. This is both pro and con.
You don't need
to give it high range. Build a factory and make regular cons to expand.
Pxtl wrote:3) During late-game you can't use the mobile d-gun thing.
Com lost its morph to get dgun anyway.
Pxtl wrote:But yeah - just no atlas-transporting comm will solve most offensive comm problems.
Not on small maps, Saktoth probably brought this up because it happens in 1v1 also. Not to mention Blue Bend-style maps.
Edible wrote:Regrets idea seems great, though it wont always lead to compush, having it assist your fac seems just as viable (early skirm spam > Compush) though that is something to watch out for.
Why bother having your com assist your fac? You start with no resources, and the little you gain while setting up your base can easily be burned off by the hover con. You do not have nearly the resource income to justify that much extra buildpower in your base, when it could be used to advance territory immediately.
luckywaldo7 wrote:static commander
You seem to have forgotten about the modular commanders.