CarRepairer wrote:When I first found Spring, I barely played a handful of games when I got the desire to contribute content. I started making some maps that I thought would be lots of fun, and they were asymmetric. I didn't think it would be an issue. People love trying different things, right?
I was a fool. I was wrong wrong wrong. This game thrives on balance. It is the overriding issue always. The most popular mod starts with the word Balanced to emphasize this point.
All our blood, sweat and tears are expended to make these mods and maps balanced because players want the joy of playing a game based on skill and skill alone. And of course nothing is ever perfectly balanced, but that doesn't mean we don't strive toward it. Until now. Your ideas for PW and modular comms are to intentionally upend the balance. It's kind of strange and unique in here for someone to want to move backwards when everyone else is going the other way. I don't understand why. Spring is not LoL. I don't think PW was popular because of upgrades. People joined PW without knowing what it was or that it had upgrades.
I suggest starting with cosmetic upgrades and see how it goes. But you can always add what you want. There are mod options, mutator forks, and many other ways to do these things while not angering anyone.
You need to add PW into SD and streamline it as oppose to players having to go to different places to look different parts up...You need to see the advance every time you take a planet and all your stats and everything...it should all be easy without any links or other atmosphere killing newbie unfriendly features.
Car Repairer you cant be more wrong IMO.
Newbies dont care about perfect balance at all.
The old geeks that play BA for years,sure but not newbies...
To attract newbies you need ease of use,think Iphone.
If Iphone will be your inspiration than CA would become very popular.
If you'll keep thinking you need to change gameplay from BA ot XTA or whatever to get more players you are dead wrong.
As long as gameplay is passable that's it.
There are far greater Issues with how CA is delivered(that touch how spring is delivered to players in general)that require much more attention than making pyro do 5% less DPS or adding or removing pylons,once you see this and start doing something about it you'll start getting players.
Keep wasting time on adding and subtracting game features and youll find yourself in the same rot in another 3 years.