The com Energy doesnt really matter, having slightly less of it just makes you build a few more solars on start, and that just delays yout build by 5-10 seconds.
And can you make up your fucking mind on what is the aim of the new OD system. Is it promoting raiding or fighting the slippery slope?
Because these 2 things need completely opposite solutions, which also makes them quite uncompatible.
At the moment there are 2 OD systems.
The first one is expensive OD+cheap transmission, the old one. This one promotes raiding as you are forced to put 600m OD pylon by your mexes. And it doesnt help much against slippery slope because players with more territory and mexes need to spend just 600m on OD pylon + a little m for transfer ones.
The current one is complete opposite - cheap OD+expensive transmission. As such, distant mexes are almost never overdriven because to transmit to them you either need solawalls which impede passage of your vehicles, or fusions, which are fucking expensive.
As result, it should be obvious that adding some sort of specialised cheap E transfer pylon to the second variant wouldnt be a good idea, as it simply would return CA to the old "cheap universal OD" with some micromonagement needed to set everything up.
Personally, i would prefer the opposite expensive/expensive system, which has only OD pylons with rather large radius and no mex limit and no transfer pylons at all. Since the players usually have 3 mexes on start, it is probably worth it putting 1 OD pylon to cover them all. But away from the base, where the mexes are away form each other, the cost to OD a mex increases alot not only because OD pylon itself is expensive, but also because you need to build a whole line of them to the mex.
And please, dont give me the bullshit about noobtraps, its the noobs' fucking fault for having no idea what to do, and its up to them to fucking learn the game.