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Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 17:18
by Spawn_Retard
boobs with lazors attacht to them.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 17:20
by Otherside
smoth wrote:otherside is not a ca dev. do not even bother replying to him.

Reply to licho.
Lies sak appointed me as head dev as he is working on 1faction.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 18:01
by JohannesH
Licho wrote:Widgets micro for you. Just set factory waypoint to fight command and then observe flashes and adjust when needed.
lol


Self-ds should give no wreck btw, and make a bigger blast

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 18:27
by Gota
I don't agree that CA is more porcy.
If it is balanced and played right it cant be porcy at all since every possible long range unit is always within a hand's reach.
Once you get a few nanos the game dictates that for best results you keep reclaiming and rebuilding labs to get the exact units you want.
If he has a few hlt and llt get some heavier lab and spam some long range units etc..
In BA It is much easier to defend at start and the longer the game progresses the amount of different ways to attack grows.
BA is actually not porcy enough for most of the casual players that play BADSD most of the time.
They play overcrowded games on DSD BECAUSE BA is very not porcy so to get some ease of mind you need to overcrowd the map to prevent raiding units from raping all your base.
Try playing some Comet catcher 1v1 and than lets talk about porc.
Also,i dont agree that porcing is always bad,it is a strategic tool that is also fun to execute.

I also do not fully agree with PXtl about unit movement.
I dont play much CA but even in those times I do I notice units dying cause when i tell them to retreat they sometimes have to first come closer to the enemy as they are turning back.
That,coupled with a high dps/hp ratio means you always lose some units to random stuff or some small lag spike,as oppose to a more easy going game where dps/hp ratio is not so crazy.
Units turning like cars in real life has its advantages and disadvantages in terms of fun and playability.
It is the same deal with the porc issue.
Some CA players/devs sometimes proclaim these things to be god's creation and just overall better than anything else and especially the horrible BA to which it seems some in the CA crowed have developed some psychotic symptoms.
I don't think it serves you to shit on BA especially since you say you want to attract BA players(which in my opinion makes no sense since BA players like BA and CA is trying to be as far from BA as possible).

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 18:31
by Gota
Otherside wrote:
smoth wrote:otherside is not a ca dev. do not even bother replying to him.

Reply to licho.
Lies sak appointed me as head dev as he is working on 1faction.
I suggest you make your own fork.
You have particular ideas about how the game should be played ,realize them.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 20:29
by Licho
JohannesH wrote: Self-ds should give no wreck btw, and make a bigger blast
To make people compete about who makes smarter widget that selfd all units depending on estimate of damage done to allies and enemies and likeliness of dying?

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 20:34
by Licho
Gota wrote: Some CA players/devs sometimes proclaim these things to be god's creation and just overall better than anything else and especially the horrible BA to which it seems some in the CA crowed have developed some psychotic symptoms.
I hope its not devs..

Anyway that turning thing was also hotly debated,you can even see revert war between me and google, i disabled this for all units except t1 tanks and some special units.

Atm car-like movement applies to t1 tanks, some t2 tanks (kodachi, panther) and kbots. For kbots it seems to make them react faster since they dont continue forward much.

For t2 tanks its off because their acceleration and ratio of turn speed to forward movement is too small which makes them make huge loop and travel to enemies.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 20:57
by JohannesH
Licho wrote:
JohannesH wrote: Self-ds should give no wreck btw, and make a bigger blast
To make people compete about who makes smarter widget that selfd all units depending on estimate of damage done to allies and enemies and likeliness of dying?
Well that doesnt happen in BA and I dont see how it could... But if you can make a widget that can predict combat 4 secs (or whatever you put it to) ahead reliably and know who will likely be reclaiming that battle site, well congrats...

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 21:16
by PicassoCT
more backstabbing and betrayal.

For example hollow-mines, you built on metallspots - and when the enemy built his mex upon them, they let the building stand, seemingly working, but delivering zerometall for the building player.

Or units that hack nanosprayers and tax them, so you get metall whenever your opponent builts something.

Also planetary bombardment with followuped magma erruptions.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 21:47
by Regret
A bomber that corrupts metal deposits would be cool. The corruption would prevent/limit metal extraction in an area. The effect would dissipate over time.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 22:15
by Argh
More use of Capture would be neat. And I think it'd be awesome if somebody would build an arc-lightning weapon that could strike more than one target, for anti-swarm.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 22:29
by Licho
JohannesH wrote:
Licho wrote:
JohannesH wrote: Self-ds should give no wreck btw, and make a bigger blast
To make people compete about who makes smarter widget that selfd all units depending on estimate of damage done to allies and enemies and likeliness of dying?
Well that doesnt happen in BA and I dont see how it could... But if you can make a widget that can predict combat 4 secs (or whatever you put it to) ahead reliably and know who will likely be reclaiming that battle site, well congrats...
It does not happen because there is no consistent difference for self-d and it does not always leave it without corpse.
If its standardized it will sure be abused. Predicting such things isnt hard.

It can start selfd and cancel in last microsecond if its not going to die.
And repeat.

It can constantly be primed for selfdestruct.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 22:31
by Licho
Argh wrote:More use of Capture would be neat. And I think it'd be awesome if somebody would build an arc-lightning weapon that could strike more than one target, for anti-swarm.
We got capturing weapon afaik its just matter of making it more interesting.

But leaping/chaining weapon would be best with engine support. I think it would need ugly hacks atm.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 22:53
by JohannesH
Licho wrote:It does not happen because there is no consistent difference for self-d and it does not always leave it without corpse.
These are both wrong. Theres 1 exception which is the commander, or maybe something else too. But for 99% of units they do blow bigger without a wreck.

Sure you could automate it a bit to do shit but the gains wouldnt be really better than with most things. And yes you can be ticking it on and off all the time, but so what? You still have to look ahead to the length of the countdown.

Personally I would find it hilarious if someone tried to fight me with a selfd widget. Whereas skirmish micro widget is just lame.

And abused Ôëâ used

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 23:06
by ==Troy==
As a temporary measure I would also suggest to have regular sessions on weekends. Just agree with old-time players to come all together at some point and have a game. Welcome newbies and explain to them what to do. Have the version which you will be playing on jobjol ready to download, and make sure the community looks friendly and welcoming, I am sure there will be a few who will want to stay after such experience.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 23:16
by KaiserJ
i love CA.

suggestions that i think might help you get more players...

1) a consistent style. i see some things in CA that are cartoons, and some that are worn metal and very serious looking. this is all-encompassing, from the communism logo to the loadscreens to the units themselves... although there is nothing inherently wrong with any of it; it gives an inconsistent overall feel.

2) a consistent interface. many of the elements of the CA user interface, although they work fine, look a lot different from eachother. some time should be taken to make sure that all buttons and displays have a better planned visual impact... important things should be more prominent, less important things should be... well.. given less visual significance.

3) new name. sure, it started as derivative of BA, but CA has evolved so much beyond the *A mods that it is nothing short of misleading to call it so. instead of just throwing the idea around, pick a name, and stick with it. a poll may help you here

4) elect a leader. the biggest problem that i see with CA moving forward is the infighting amongst the devs. people get angry and quit; people make changes that others are not happy about. if you guys can't all get along and reach decisions about gameplay and widgets and so on, then fork the mod and continue in your own direction as you see fit. trying to keep everyone happy, although a nice gesture, really isnt going to work in the long run as peoples opinions of where the mod should be heading become more diverse.

5) proper website, and a spam campaign. sure, CA has a website, but it's not exactly the most descriptive thing in the world for someone who hasnt played anything on the spring engine before... if i looked at it as is now; i dont feel that i really get an indication of what CA is all about.

once you get a friendly site in place, go and spam the shit out of youtube, moddb with links to CA... i've been doing this since i started playing spring, going to youtube videos about RTS games and bigging up spring (you get to try lots of games, for free, and it's more fun)

make CA videos, and post them as responses to every supcom and starcraft 2 video you can find.

*proper* advertising will never happen, because that costs too much money. even crosslinking with other related projects isn't a great idea, because other open source games are competing against us in order to pull in a playerbase.

6) ignore people who dont actually play or contribute to CA. their opinions are worthless; and i think CA seems to pander somewhat to peoples opinions outside of the devellopers and playerbase; like i said earlier, if the dev team cant even get along and reach conclusions, then good luck making all the trolls happy.

the game, as is, is pretty good. apart from minor balance changes which im too noob to comment on, it plays great.

summary :

you could have the biggest cock in the world, but its useless unless you're able to actually stick it into a hole.

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 23:41
by Argh
But leaping/chaining weapon would be best with engine support. I think it would need ugly hacks atm.
IDK, I was thinking it'd be pretty straightforward- the gamecode to seek a new chain target should be straightforward enough. Doing the OpenGL's the only tricky bit- since we can't create a LightningProjectile with Lua... hmm... sounds like a Feature Request...

Re: What do you want to see more of in CA?

Posted: 25 Jan 2010, 23:50
by Yogzototh
While most of the gameplay and feature suggestions here are insane and lame, argh's one makes alot of sense. Unit capturing is extremely hard to use in CA.
We need some way to make EMP units prioritize units that are not yet stunned to those that are already stunned. Then maybe make Arm T2 veh cons able to shoot and capture somultaneously.
Anothe rproblem with capturing is that once you capture a unit it immediately starts shooting at the other ones which are being captured. The newly captured units probably need to have their attack settings to be set to "hold fore" temporarily, or to have something else forcing them to not shoot at the enemy units that are stunned or being captured.

Re: What do you want to see more of in CA?

Posted: 26 Jan 2010, 00:32
by Beherith
Yogzototh wrote:Anothe rproblem with capturing is that once you capture a unit it immediately starts shooting at the other ones which are being captured. The newly captured units probably need to have their attack settings to be set to "hold fore" temporarily, or to have something else forcing them to not shoot at the enemy units that are stunned or being captured.
Why isnt firestate and movestate hereditary just like it is when you build stuff? Sounds like it should be.

Re: What do you want to see more of in CA?

Posted: 26 Jan 2010, 01:37
by Licho
That wont help. You want your units not shoot at unit that is being captured.