2 suggestions for improvement
Moderator: Content Developer
Re: 2 suggestions for improvement
I think the hittable volume is the intersection of hitsphere and footprint. That means that if the hitsphere is larger than the footprint (likely), increasing the hitsphere size will not make the unit more vulnerable.
Re: 2 suggestions for improvement
False. Footprint is purely for pathing and unit avoidance.quantum wrote:I think the hittable volume is the intersection of hitsphere and footprint. That means that if the hitsphere is larger than the footprint (likely), increasing the hitsphere size will not make the unit more vulnerable.
Agree, it should have both the swirly colour effect and the transparent unit underneath.My graphics bugged so I now see the default spring cloaking graphics. To fix your issue you could try many gfx cards until your graphics bugs.
Re: 2 suggestions for improvement
Last time I tried, a unit with 0 footprint was unhittable. Lasers would fly through, only nearby explosions would damage it.False. Footprint is purely for pathing and unit avoidance.Saktoth wrote:quantum wrote:I think the hittable volume is the intersection of hitsphere and footprint. That means that if the hitsphere is larger than the footprint (likely), increasing the hitsphere size will not make the unit more vulnerable.
Re: 2 suggestions for improvement
It may be due to the hit volume change or it may be due to the collisionvolumetest we have on all units, but this isnt the case, i tested.quantum wrote:Last time I tried, a unit with 0 footprint was unhittable. Lasers would fly through, only nearby explosions would damage it.