I am SO SICK OF THIS #$@$&%^@#$

I am SO SICK OF THIS #$@$&%^@#$

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

I am SO SICK OF THIS #$@$&%^@#$

Post by Tribulex »

CA is a great way to relax by having some lolz. However, people keep exploiting this #@(*&$^*(@&#^$*( AHHHHHHHHHH FUCK bug where lab hitspheres are big enough to hide scouts inside of. Look at this picture:

Image

THIS MAKES ME WANT TO DO THIS:

Image

but the dgun is DISABLED WTF?

Please fix this annoying problem or enable dgun and com explosions by default so I can end this kind of game with a proper dgun to the face.

kthxbai

>:O
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by JohannesH »

You can always ctrl-a ctrl-d your way out of anything.

Or wait...!
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by knorke »

lol giant ass-pictures.
that is still possible? I thought they invented this "fix lab hax widget" or something. or does that still only fix units being inside the lab?
anyway, at least antiswarm gatling and some other stuff can hit those scouts by force firing outside the hitspere, some projectils/splashdamage will hit. still gay, yea.
Google_Frog
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Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Google_Frog »

I thought they invented this "fix lab hax widget" or something. or does that still only fix units being inside the lab?
There's a simpler fix for units outside labs which doesn't involve gadgets; Increase footprint size without changing the hitbox or reduce hitbox size. In fact factory hitboxes are 8 elmos smaller on all sides in test, afaik excessive chilli bugs are holding up a new stable. If that was a test game then reduce hitboxes further or edit hitspheres model side.

Anyway the BB in your picture could force fire in front of the lab to splash damage the jeffy so really what are you complaining about?
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by SirMaverick »

Not sure if all hit box problems are fixed in test. Possible workarounds for current stable: Dgun, reclaim/self-d the lab, bombs (k-bot/air...) or gerneral weapons with huge aoe like (e.g. BB, EDIT: nuke yourself).

Default com does not have dgun (it's not disabled). You can morph it to get it.
There are also options to start with other coms like CATcom (they have dgun + bigger explosions).
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by luckywaldo7 »

Use capture newb

If you are core though this bug can be very irritating. The other day I had to napalm bomb my own base just to kill a venom that got stuck in some hitbox somehow.
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Tribulex »

Thats unacceptable. I thought this was a lulz spam game not a game where I have to fix something by clever micromanagement when that something shouldnt even happen.


For all my complaints people keep saying "Test, test, test, test". Lets please see this test be stabilized soon guys!

Cake and cookies!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Jazcash »

YOU HAVE FAILED ME FOR THE LAST TIME.

Image
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by 1v0ry_k1ng »

Google_Frog wrote:Anyway the BB in your picture could force fire in front of the lab to splash damage the jeffy so really what are you complaining about?
yeah, that's optimal :roll:
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Tribulex »

Im not going to have a bb in my base at 1:00. dumbass
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Saktoth »

As everyone knows insults are the best way to get developers to fix bugs.
Google_Frog
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Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Google_Frog »

d_b wrote:Im not going to have a bb in my base at 1:00. dumbass
I wasn't referring to a 1:00 minute base. The "Dumbass Shit" includes a BB which is able to kill labhaxxed jeffies.
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by KingRaptor »

The Stardust can hit them as well with its AoE if you want to get technical about this.
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Tribulex
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Joined: 26 Sep 2009, 21:26

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Tribulex »

the point is, i shouldnt have to do this at all.
Google_Frog
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Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Google_Frog »

The emp tacnuke has 3 missiles. You could emp the jeffies for long enough to reclaim and rebuild the lab.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Saktoth »

No no, the solution is clearly to aim the Starlight back and forward over the factory until the laser hits the jeffy. Or if the factory explodes, well, bonus, that kills the jeffy too.
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Argh
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Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Argh »

Gadget.

Get Factory positions.

Get Units in square of Footprint.

If not your Team, teleport them out, far enough that they can't just drive back in.

Run once per half-second.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by JohannesH »

Teleport... How far exactly then? :D
SirMaverick
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Joined: 19 May 2009, 21:10

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by SirMaverick »

JohannesH wrote:Teleport... How far exactly then? :D
Into the next nearby factory.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by aegis »

you could check if units are close to factories every half second, then check the close units every frame and keep them from entering
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