I am SO SICK OF THIS #$@$&%^@#$
Moderator: Content Developer
I am SO SICK OF THIS #$@$&%^@#$
CA is a great way to relax by having some lolz. However, people keep exploiting this #@(*&$^*(@&#^$*( AHHHHHHHHHH FUCK bug where lab hitspheres are big enough to hide scouts inside of. Look at this picture:
THIS MAKES ME WANT TO DO THIS:
but the dgun is DISABLED WTF?
Please fix this annoying problem or enable dgun and com explosions by default so I can end this kind of game with a proper dgun to the face.
kthxbai
>:O
THIS MAKES ME WANT TO DO THIS:
but the dgun is DISABLED WTF?
Please fix this annoying problem or enable dgun and com explosions by default so I can end this kind of game with a proper dgun to the face.
kthxbai
>:O
Re: I am SO SICK OF THIS #$@$&%^@#$
You can always ctrl-a ctrl-d your way out of anything.
Or wait...!
Or wait...!
Re: I am SO SICK OF THIS #$@$&%^@#$
lol giant ass-pictures.
that is still possible? I thought they invented this "fix lab hax widget" or something. or does that still only fix units being inside the lab?
anyway, at least antiswarm gatling and some other stuff can hit those scouts by force firing outside the hitspere, some projectils/splashdamage will hit. still gay, yea.
that is still possible? I thought they invented this "fix lab hax widget" or something. or does that still only fix units being inside the lab?
anyway, at least antiswarm gatling and some other stuff can hit those scouts by force firing outside the hitspere, some projectils/splashdamage will hit. still gay, yea.
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- Moderator
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Re: I am SO SICK OF THIS #$@$&%^@#$
There's a simpler fix for units outside labs which doesn't involve gadgets; Increase footprint size without changing the hitbox or reduce hitbox size. In fact factory hitboxes are 8 elmos smaller on all sides in test, afaik excessive chilli bugs are holding up a new stable. If that was a test game then reduce hitboxes further or edit hitspheres model side.I thought they invented this "fix lab hax widget" or something. or does that still only fix units being inside the lab?
Anyway the BB in your picture could force fire in front of the lab to splash damage the jeffy so really what are you complaining about?
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Re: I am SO SICK OF THIS #$@$&%^@#$
Not sure if all hit box problems are fixed in test. Possible workarounds for current stable: Dgun, reclaim/self-d the lab, bombs (k-bot/air...) or gerneral weapons with huge aoe like (e.g. BB, EDIT: nuke yourself).
Default com does not have dgun (it's not disabled). You can morph it to get it.
There are also options to start with other coms like CATcom (they have dgun + bigger explosions).
Default com does not have dgun (it's not disabled). You can morph it to get it.
There are also options to start with other coms like CATcom (they have dgun + bigger explosions).
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- Joined: 17 Sep 2008, 04:36
Re: I am SO SICK OF THIS #$@$&%^@#$
Use capture newb
If you are core though this bug can be very irritating. The other day I had to napalm bomb my own base just to kill a venom that got stuck in some hitbox somehow.
If you are core though this bug can be very irritating. The other day I had to napalm bomb my own base just to kill a venom that got stuck in some hitbox somehow.
Re: I am SO SICK OF THIS #$@$&%^@#$
Thats unacceptable. I thought this was a lulz spam game not a game where I have to fix something by clever micromanagement when that something shouldnt even happen.
For all my complaints people keep saying "Test, test, test, test". Lets please see this test be stabilized soon guys!
Cake and cookies!
For all my complaints people keep saying "Test, test, test, test". Lets please see this test be stabilized soon guys!
Cake and cookies!
Re: I am SO SICK OF THIS #$@$&%^@#$
YOU HAVE FAILED ME FOR THE LAST TIME.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: I am SO SICK OF THIS #$@$&%^@#$
yeah, that's optimalGoogle_Frog wrote:Anyway the BB in your picture could force fire in front of the lab to splash damage the jeffy so really what are you complaining about?
Re: I am SO SICK OF THIS #$@$&%^@#$
Im not going to have a bb in my base at 1:00. dumbass
Re: I am SO SICK OF THIS #$@$&%^@#$
As everyone knows insults are the best way to get developers to fix bugs.
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- Moderator
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Re: I am SO SICK OF THIS #$@$&%^@#$
I wasn't referring to a 1:00 minute base. The "Dumbass Shit" includes a BB which is able to kill labhaxxed jeffies.d_b wrote:Im not going to have a bb in my base at 1:00. dumbass
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: I am SO SICK OF THIS #$@$&%^@#$
The Stardust can hit them as well with its AoE if you want to get technical about this.
Re: I am SO SICK OF THIS #$@$&%^@#$
the point is, i shouldnt have to do this at all.
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Re: I am SO SICK OF THIS #$@$&%^@#$
The emp tacnuke has 3 missiles. You could emp the jeffies for long enough to reclaim and rebuild the lab.
Re: I am SO SICK OF THIS #$@$&%^@#$
No no, the solution is clearly to aim the Starlight back and forward over the factory until the laser hits the jeffy. Or if the factory explodes, well, bonus, that kills the jeffy too.
Re: I am SO SICK OF THIS #$@$&%^@#$
Gadget.
Get Factory positions.
Get Units in square of Footprint.
If not your Team, teleport them out, far enough that they can't just drive back in.
Run once per half-second.
Get Factory positions.
Get Units in square of Footprint.
If not your Team, teleport them out, far enough that they can't just drive back in.
Run once per half-second.
Re: I am SO SICK OF THIS #$@$&%^@#$
Teleport... How far exactly then? :D
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- Joined: 19 May 2009, 21:10
Re: I am SO SICK OF THIS #$@$&%^@#$
Into the next nearby factory.JohannesH wrote:Teleport... How far exactly then? :D
Re: I am SO SICK OF THIS #$@$&%^@#$
you could check if units are close to factories every half second, then check the close units every frame and keep them from entering