GUI plan and tasks - Page 3

GUI plan and tasks

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: GUI plan and tasks

Post by MidKnight »

Licho wrote:Very and very!

Its neatly categorized and it does not take much space.
Awesome!
I tried it out last night, and (except for the short delay and lack of custom formations) I'm fully behind it! :mrgreen:

Maybe bind it to double right click?
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Licho
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Re: GUI plan and tasks

Post by Licho »

Lol no.. its fastest now .. i hate to repeat myself but YOU DO NOT HAVE TO HOLD AND WAIT FOR IT TO APPEAR.

Just paint a gesture while holding right mouse without waiting for the menu.

In fact i think i will remove "hold to make menu appear" function. It seems to be confusing users.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: GUI plan and tasks

Post by MidKnight »

Licho wrote:In fact i think i will remove "hold to make menu appear" function. It seems to be confusing users.
Please do! :-)

...but wait, how will we know which direction does what, then?
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Licho
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Re: GUI plan and tasks

Post by Licho »

As soon as you move a bit the menu will appear as normal..
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MidKnight
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Re: GUI plan and tasks

Post by MidKnight »

Ah, cool. now to sort out the custom formations issue, and we're set! :mrgreen:
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Licho
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Re: GUI plan and tasks

Post by Licho »

It seems that using buildbar as main place to build units is not ideal.
Problem is it appears in the middle of screen (can be fixed by moving it around) and that it shows units in one long line..

We can either try to improve it, or use other/default buildmenu for factory units.

Also there is annoying lag between click and visible response (unitqueued)
Torrasque
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Joined: 05 Oct 2004, 23:55

Re: GUI plan and tasks

Post by Torrasque »

Licho wrote:It seems that using buildbar as main place to build units is not ideal.
Problem is it appears in the middle of screen (can be fixed by moving it around) and that it shows units in one long line..

We can either try to improve it, or use other/default buildmenu for factory units.

Also there is annoying lag between click and visible response (unitqueued)
Why not make the buildbar show the units vertically instead of horizontally ? ( Like in command & conquer )
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Licho
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Re: GUI plan and tasks

Post by Licho »

You can do it now, ctrl+f11 and move it around.

But imo its still not good, list is just too long i think
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MidKnight
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Re: GUI plan and tasks

Post by MidKnight »

I support the Command and Conquer method.
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CarRepairer
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Joined: 07 Nov 2007, 21:48

Re: GUI plan and tasks

Post by CarRepairer »

Widget devs can make custom widget settings that work in CrudeMenu:

http://springrts.com/phpbb/viewtopic.ph ... 12#p383012
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