Hurt and Heal: lv1/light bots - Page 4

Hurt and Heal: lv1/light bots

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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V1ntage
Posts: 101
Joined: 05 Aug 2009, 22:32

Re: Hurt and Heal: lv1/light bots

Post by V1ntage » 31 Aug 2009, 13:38

rector 8
flea 7
glaive 8
rocko 11
tick 8
warrior 5
jethro 8
necro -8
bandit 8
rogue 6
thug 8
roach 8
outlaw 6
clogger 0 (-2 flushed!)
0 x

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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Hurt and Heal: lv1/light bots

Post by maackey » 31 Aug 2009, 22:40

rector 6 (-2) I personally find the rector's capture ability much less useful then rez :/ (except I guess in huge swarms where it is an awesome force to behold :P)
flea 7
glaive 8
rocko 11
tick 8
warrior 5
jethro 8
necro -8
bandit 8
rogue 6
thug 8
roach 8
outlaw 6
0 x

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Hurt and Heal: lv1/light bots

Post by Saktoth » 02 Sep 2009, 13:00

rector 6
flea 7
glaive 8
rocko 11
tick 8
warrior 5
jethro 8
necro -8
bandit 8
rogue 5 -1 mr gangly legs
thug 8
roach 9 +1 roach more!
outlaw 6
0 x

luckywaldo7
Posts: 1397
Joined: 17 Sep 2008, 04:36

Re: Hurt and Heal: lv1/light bots

Post by luckywaldo7 » 02 Sep 2009, 23:18

rector 5 (-1) I concur with maackey
flea 8 (+1) The automatic cloaking is so much nicer then the morph-to-dragoneye
glaive 8
rocko 11
tick 8
warrior 5
jethro 8
bandit 8
rogue 5
thug 8
roach 9
outlaw 6
0 x

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Hurt and Heal: lv1/light bots

Post by Neddie » 03 Sep 2009, 00:15

rector 5
flea 8
glaive 8
rocko 11
tick 8
warrior 6 (+1)
jethro 8
bandit 8
rogue 5
thug 7 (-1, Thug Life!)
roach 9
outlaw 6
0 x

V1ntage
Posts: 101
Joined: 05 Aug 2009, 22:32

Re: Hurt and Heal: lv1/light bots

Post by V1ntage » 03 Sep 2009, 01:25

rector 5
flea 8
glaive 8
rocko 11
tick 8
warrior 6
jethro 8
bandit 8
rogue 3 (-2 what was this unit again???)
thug 7
roach 9
outlaw 6
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 03 Sep 2009, 05:23

rector 5
flea 9 (+1)
glaive 8
rocko 11
tick 8
warrior 6
jethro 8
necro -9 (-1)
bandit 8
rogue 3
thug 7
roach 9
outlaw 6

luckywaldo, I grow tired of you systematically dropping part of the unit list.
0 x

luckywaldo7
Posts: 1397
Joined: 17 Sep 2008, 04:36

Re: Hurt and Heal: lv1/light bots

Post by luckywaldo7 » 03 Sep 2009, 05:39

let the poor necro r.i.p.
0 x

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 04 Sep 2009, 13:40

rector 6 (+1) Captuuure for khayosss
flea 9
glaive 8
rocko 11
tick 8
warrior 6
jethro 8
necro -10 (-1)
bandit 8
rogue 3
thug 7
roach 9
outlaw 6

The necro was built for this, baby! Fueled by holy fire, it's not going down any time soon.
0 x

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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Hurt and Heal: lv1/light bots

Post by maackey » 05 Sep 2009, 23:11

rector 6
flea 9
glaive 8
rocko 11
tick 7 (-1)
warrior 6
jethro 8
necro -10
bandit 8
rogue 3
thug 7
roach 10 (+1)
outlaw 6

If you're going to kamikaze, you might as well take out the other guy as well.
0 x

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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Hurt and Heal: lv1/light bots

Post by MidKnight » 07 Sep 2009, 20:00

rector 6
flea 9
glaive 8
rocko 11
tick 7
warrior 6
jethro 8
necro -12 (-2) atoning for my sins against the necro.
bandit 8
rogue 3
thug 7
roach 10
outlaw 6
0 x

User avatar
maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Hurt and Heal: lv1/light bots

Post by maackey » 08 Sep 2009, 19:45

rector 6
flea 9
glaive 8
rocko 11
tick 7
warrior 6
jethro 8
necro -12
bandit 8
rogue 3
thug 7
roach 10
outlaw 4 (-2)
0 x

User avatar
Blackdutchie
Posts: 71
Joined: 12 Mar 2009, 20:41

Re: Hurt and Heal: lv1/light bots

Post by Blackdutchie » 10 Sep 2009, 21:46

rector 6
flea 9
glaive 7 (-1 needs to stand next to target)
rocko 11
tick 7
warrior 6
jethro 8
necro -12
bandit 9 (+1 no need to stand next to target)
rogue 3
thug 7
roach 10
outlaw 4
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 18 Nov 2009, 22:55

rector 6
flea 9
glaive 7
rocko 11
tick 7
warrior 6
jethro 8
necro -12
bandit 9
rogue 3
thug 7
roach 8 (-2) Tricky to control
outlaw 4
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 21 Nov 2009, 23:11

rector 6
flea 9
glaive 7
rocko 11
tick 7
warrior 6
jethro 8
necro -12
bandit 9
rogue 3
thug 7
roach 6 (-2) Tricky to control
outlaw 4
0 x

User avatar
maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Hurt and Heal: lv1/light bots

Post by maackey » 22 Nov 2009, 04:38

rector 6
flea 9
glaive 7
rocko 11
tick 6 (-1) now *this* one is tricky to control :wink:
warrior 6
jethro 8
necro -12
bandit 9
rogue 3
thug 7
roach 7 (+1) not anymore i fixed its behavior in test
outlaw 4
0 x

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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Hurt and Heal: lv1/light bots

Post by Tribulex » 27 Nov 2009, 05:54

rocko > all


also roach is cool to launch.
0 x

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 27 Nov 2009, 06:35

rector 6
flea 9
glaive 7
rocko 9 (-2) > all
tick 6
warrior 6
jethro 8
necro -12
bandit 9
rogue 3
thug 7
roach 7
outlaw 4
0 x

User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Hurt and Heal: lv1/light bots

Post by Tribulex » 27 Nov 2009, 06:58

so confused.... but thanks for accepting my input.
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Re: Hurt and Heal: lv1/light bots

Post by Rafal99 » 27 Nov 2009, 16:42

Roach > all
And I hate being tick'ed.

rector 6
flea 9
glaive 7
rocko 9
tick 5 (-1)
warrior 6
jethro 8
necro -12
bandit 9
rogue 3
thug 7
roach 8 (+1)
outlaw 4
0 x

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