CA lasers
Moderator: Content Developer
Re: CA lasers
q-q more really.
If i seriously thought it was a problem id be the first to complain so you can stfu with your idiotic fanboi bullshit(as i usually am the first to complain when i feel something is wrong in CA).
Something = OK = Fanboism ??
seriously just stfu if you cant any form of reply that isnt "yep ca lasers are cartoony i hate them they need to be replaced" people can have a differing opinion and mine differs from yours.
If i seriously thought it was a problem id be the first to complain so you can stfu with your idiotic fanboi bullshit(as i usually am the first to complain when i feel something is wrong in CA).
Something = OK = Fanboism ??
seriously just stfu if you cant any form of reply that isnt "yep ca lasers are cartoony i hate them they need to be replaced" people can have a differing opinion and mine differs from yours.
Re: CA lasers
Otherside wrote:bla bla bla,i'm a CA fanboi
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: CA lasers
Otherside wrote:i seriously thought it was a problem
Otherside wrote:i feel something is wrong in CA).
seems the main dev of ca thinks disOtherside wrote:ca lasers are cartoony i hate them they need to be replaced
let the changes,. commence
Re: CA lasers
For once I find myself agreeing with a gota post.
Re: CA lasers
all 3 of you are being unconstructive and derailing stfu before i report you.
stay on topic
make new lasers if you dont like them and if the dev's feel that they are better they will be replaced
stay on topic
make new lasers if you dont like them and if the dev's feel that they are better they will be replaced
Re: CA lasers
Yay another CA bashing bullshit topic.
Seriously, can we just let their art style be mang?
Seriously, can we just let their art style be mang?
Re: CA lasers
As a neutral observer, I can say that these are the best lasers:
Which is how I made them
The current ones look more cartoony because the laser damage equations resized the beams but didn't affect the impact effect, so they leave a big glowing cloud and oversized sparks. The colors are also more saturated.
I like realistic effects more. They can be a lot more immersive and impressive. I'd be glad if someone worked on realistic effects.
Which is how I made them
The current ones look more cartoony because the laser damage equations resized the beams but didn't affect the impact effect, so they leave a big glowing cloud and oversized sparks. The colors are also more saturated.
I like realistic effects more. They can be a lot more immersive and impressive. I'd be glad if someone worked on realistic effects.
Re: CA lasers
I don't like green lasers. They don't even look like lasers. Imho red / blue / purple ones are much better.
Also i don't like the big "clouds" lasers make when hitting something.
And i hate samson's laser, it makes no sense.
The rest is ok.
/my personal opinion that you don't need to care about
Also i don't like the big "clouds" lasers make when hitting something.
And i hate samson's laser, it makes no sense.
The rest is ok.
/my personal opinion that you don't need to care about
Re: CA lasers
Clouds are weird. It wasnt like this before..
Re: CA lasers
don't lasers make clouds in real life?
Re: CA lasers
I agree with everything you said. In spring terms, this must be +11v0ry_k1ng wrote:basically, they look poor. cartoony, much too fat and the wrong colour (green llt looks awful). the BA lasers look about ten times better, and they are like, the engine default. lasers are not hard to edit, so someone might want to address this sometime
this also extends to the EMP fx, both the lightning (yellow.. urgh), the fx when it impacts, and the trashy looking x-ray shader over emped units. look at pures emp FX (tiny arcs of lightning jumping about the unit)- that looks sweet.
all the cartoony fx (lasers, emp x-ray thing) bring the tone down a tonne. seriously, ca fx looked their best around revs 600-900 when they used the engine default beam lasers with the CA fx (and lightning etc all looked bangin- the blue banshee laser etc etc.. quant was in control at this point I think?) at some point there has been some decision to turn toward cartoony fx, fat lasers etc? I dont know how the democratic mass of ca functions, but how about considering a U-turn of policy ^_^
Re: CA lasers
"Democracy" in CA serves only to resolve conflicts.
Voting to "fix" effects is nice but solves nothing :) Someone must actually go and fix them.
Atm there is nobody from dev team who maintains FX so if you want it done, simply do it yourself.
There never was any fx related decision, its all left in the state that evolved randomly from people's contributions.
Voting to "fix" effects is nice but solves nothing :) Someone must actually go and fix them.
Atm there is nobody from dev team who maintains FX so if you want it done, simply do it yourself.
There never was any fx related decision, its all left in the state that evolved randomly from people's contributions.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: CA lasers
CarRepairer wrote:From CA updater poll:
Do you like the new ARM beam colors (green)?
No, I prefered previous coloring 83
Yes, I like new green beams 474
Not playing CA 210
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: CA lasers
so thats 83 people who were playing CA when the previous lasers were still in, am i rite
surely SVN has the power of the revert, just revert back and nick the fx back from when they wernt super fat lasers of fail
surely SVN has the power of the revert, just revert back and nick the fx back from when they wernt super fat lasers of fail
Re: CA lasers
Such old things cannot be reverted easilly ..
back then we didnt even have mumbo i think.
back then we didnt even have mumbo i think.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: CA lasers
light up the quantsignal! he will have them stashed away in the quantcave
also, scroll up and look at the old lasers again, encase the noob poll sounded significant in any way
also, scroll up and look at the old lasers again, encase the noob poll sounded significant in any way
Re: CA lasers
Making the beams less wide would already look a lot better.quantum wrote:
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: CA lasers
also, how about switching to blue llt laser because that looks, say, over 9000 times better
Re: CA lasers
We already voted to do it. Someone must just do it