CA Idol! - Page 2

CA Idol!

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: CA Idol!

Post by Regret »

Licho wrote:Used equalizer to beef up higher frequencies.

http://licho.eu/riot2.wav
Namiesto 'kombaat' skus 'kombeet' + klesavy ton a nie KomBAAT ;)
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: CA Idol!

Post by hoijui »

i like it, licho, except that i neither understand riot tank, but something strange.

as its all robots, what about using a speech synthesyzer?
the good thing there would be the option for:
CA female version!
units now respond with ugly, not understandable but FEMALE voice!
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: CA Idol!

Post by Licho »

Well if you cant understand it, then its pointless. I have never been to english speaking coutnry, and chances are, you will never understand me :)

You can record your voice and then use audacity or similar software to apply effects to it. It can do a lot and im sure it can make robot voice out of normal one.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CA Idol!

Post by MidKnight »

I heard "riot vepon, ready for kombat!"
it was cool :-)
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: CA Idol!

Post by CarRepairer »

Licho wrote:Well if you cant understand it, then its pointless. I have never been to english speaking coutnry, and chances are, you will never understand me :)

You can record your voice and then use audacity or similar software to apply effects to it. It can do a lot and im sure it can make robot voice out of normal one.
I have no idea what you just said. You're hungry? You want food?
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: CA Idol!

Post by Peet »

My hovercraft is full of eels.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: CA Idol!

Post by BaNa »

I will not buy this *riot tank*, it is scratched
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: CA Idol!

Post by Saktoth »

No offense licho, we need proper voice actors with proper audio equipment.

This sort of low quality stuff makes us look amatuerish and its precisely what im afraid of with voices.
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Licho
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Joined: 19 May 2006, 19:13

Re: CA Idol!

Post by Licho »

I know. But someone with good accent and better intonation/acting can make decent sounding voices i think.

It can be modified using sound editing software.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: CA Idol!

Post by Saktoth »

I think its probably better to work on replacing noises. Surely we can get/make a bunch of PD/open vrr's, bangs, pops, blips and whizzes (and not sound like a bunch of 13 year olds who think they are badasses when they speak in a deep voice into their built-in PC mic).
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: CA Idol!

Post by Neddie »

I don't think one initiative is superior to the other. Both should be replaced, but Voices will take much longer to do correctly.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: CA Idol!

Post by Noruas »

Spawn_Retard wrote: it sounds like your saying the word president, ready for combat.
Saktoth wrote:(and not sound like a bunch of 13 year olds who think they are badasses when they speak in a deep voice into their built-in PC mic).
http://tindeck.com/download/d6dd980d0fe ... buttle.mp3

You saying thats not cool? lol
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: CA Idol!

Post by MidKnight »

PhailQuail
Posts: 35
Joined: 17 Sep 2008, 15:54

Re: CA Idol!

Post by PhailQuail »

I think it would be better to assign each unit a small "chime" as opposed to a voice.

Voices get annoying, especially when the voice actors are not professional, and even then.

Voices are also just another thing that should be localized.

Having a chime would allow complex sound effect combinations, for example, a sound effect could be assigned to "under attack" and "construction vehicle", these two sound effects would be played when a conveh is under attack.

Is that idea epic? yes.
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Blackdutchie
Posts: 71
Joined: 12 Mar 2009, 20:41

Re: CA Idol!

Post by Blackdutchie »

indeed a nice idea.
but it'd have to be very different chimes, since there's quite alot of units.
and, should the unit chime go first, or what's happening?
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: CA Idol!

Post by Noruas »

Image
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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Re: CA Idol!

Post by Scikar »

Voices I can do but I don't have a decent microphone. I can do some guitar work if you want a few riffs for the loading or something though.
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CCBlackmilk
Posts: 62
Joined: 03 Jul 2009, 03:20

Re: CA Idol!

Post by CCBlackmilk »

I do sampling and general hip-hop based music.

I have done tracks for my friends, but, nothing that will get you out of the highschool mixtape wannabe rapper kids.

A good song me and my friend worked on together with Ableton and of course Battery 3 drum machine: http://www.youtube.com/watch?v=8FGi8nr1 ... re=related
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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: CA Idol!

Post by ChaosMonkey »

i think what we need here is sefidel he sounds like 'http://licho.eu/riot.wav' normally so you wouldnt have to edit it. He could make some awesome voices!
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CA Idol!

Post by MidKnight »

@CCblackmilk, Scikar: While we probably don't need ingame music and aren't yet able to add loading riffs (due to engine limitations), some music for a trailer video would certainly be welcome. :-)

@noruas: DO THIS NOW:
Go buy the game Battleforge.
In the game, purchase the unit known as 'Razorleaf.'
Click on it repeatedly to hear the unit replies it emits.
lol.
Produce similar unit voices for all CA units.
Win.
Give all profit to MidKnight.

@chaosmonkey: Tell us where we can find this "sefidel" person. Also, troll failed, 0/10 on the Gota Scale. :P
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