Complete Annihilation News
Moderator: Content Developer
Re: Complete Annihilation News
Aww, oh well. thanks for trying, though!
It's not on my computer either. I think the absence may have something to do with the fact that the game ended when the 20 krogs chain-exploded the block of adv. fusions, causing me to have to restart my computer.
It's not on my computer either. I think the absence may have something to do with the fact that the game ended when the 20 krogs chain-exploded the block of adv. fusions, causing me to have to restart my computer.
Re: Complete Annihilation News
I had forgotten that it ended this way, that explains it then :)MidKnight wrote:Aww, oh well. thanks for trying, though!
It's not on my computer either. I think the absence may have something to do with the fact that the game ended when the 20 krogs chain-exploded the block of adv. fusions, causing me to have to restart my computer.
Re: Complete Annihilation News
Lol, i just remembered too
Re: Complete Annihilation News
I just realized my tremendous stupidity striked once again.
P.S: Ignore this post if you dont understand it.
P.S: Ignore this post if you dont understand it.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
Nubtron is now available in French and Finnish, but not Portuguese because our Portuguese translator is at the beach or something and hasn't showed up for work in a while.
Re: Complete Annihilation News
I have got to read a book for school, so the free-time that would be dedicated to writing is currently occupied with reading :)CarRepairer wrote:Nubtron is now available in French and Finnish, but not Portuguese because our Portuguese translator is at the beach or something and hasn't showed up for work in a while.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
No offense meant, but some unit descriptions are not very helpfull, I mean, for example, the firestorm is described like this:
"A large group of these is the worst possible thing that can appear on a Nova radar screen. The Firestorm's napalm bombs decimates field troops and buildings alike - in sufficient numbers, it can level an entire fortress."
That is kind of an exageration, it doesnt works well against everthing. From my experience, its use is mostly as a bomber that hits mobile targets with ease.
I also think that the guide should be writing from the highest complexity downyards, rather than the oposite, that is how it is being writen right now. The reason is because most people know/get to know the common and cheap units quite fast, but it takes time to get to know the ubber units/structures, especially then nobody wants to risk spending a lot of resources into a unit whose form or operation they arent sure about :)
"A large group of these is the worst possible thing that can appear on a Nova radar screen. The Firestorm's napalm bombs decimates field troops and buildings alike - in sufficient numbers, it can level an entire fortress."
That is kind of an exageration, it doesnt works well against everthing. From my experience, its use is mostly as a bomber that hits mobile targets with ease.
I also think that the guide should be writing from the highest complexity downyards, rather than the oposite, that is how it is being writen right now. The reason is because most people know/get to know the common and cheap units quite fast, but it takes time to get to know the ubber units/structures, especially then nobody wants to risk spending a lot of resources into a unit whose form or operation they arent sure about :)
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Complete Annihilation News
Hi, I have a problem with the latest stable CA version 4277: when starting the game via spring.exe, or a multiplayer game from TASClient, Spring crashes with the following:
When I start CA with the singleplayer version of TASClient, or a previous stable release (like 4101), it works fine.
What is weird is that the current version might not have crashed before I tried playing CA via the sigleplayer version of TASClient (but I'm not sure of that).
Code: Select all
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "D:\Documents and Settings\Admin\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
Hardware: Intel(R) Celeron(R) M CPU 520 @ 1.60GHz; 446MB RAM, 2420MB pagefile
Using read-write data directory: E:\Spring\
Scanning: E:\Spring\maps
Scanning: E:\Spring\base
Scanning: E:\Spring\mods
Video mode set to 1280 x 800 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.4 20.07.01k
[ 0] GL: S3 Graphics, Incorporated
[ 0] GL: VIA Chrome9 HC IGP
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map DarkSide Remake.smf
[ 0] Recording demo demos/20090409_231608_DarkSide Remake_0.78.2.sdf
[ 0] Using script GlobalAI test (RAI.dll)
[ 0] Using mod Complete Annihilation stable-4277
[ 0] Using mod archive ca-r4277.sdz
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] could not load buildOption data: missing file
[ 0] WARNING: removed the "armstump2" entry from the "concept_factory" build menu
[ 0] WARNING: removed the "blastwingmins" entry from the "concept_factory" build menu
[ 0] WARNING: removed the "corint2" entry from the "concept_con" build menu
[ 0] Loading all definitions: 2.836000
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x05c78aa3
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c900000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x77dd0000 ADVAPI32
[ 0] 0x77e70000 RPCRT4
[ 0] 0x77fe0000 Secur32
[ 0] 0x73f10000 dsound
[ 0] 0x77c10000 msvcrt
[ 0] 0x774e0000 ole32
[ 0] 0x77f10000 GDI32
[ 0] 0x7e410000 USER32
[ 0] 0x77c00000 VERSION
[ 0] 0x76b40000 WINMM
[ 0] 0x68b20000 GLU32
[ 0] 0x5ed00000 OPENGL32
[ 0] 0x73760000 DDRAW
[ 0] 0x73bc0000 DCIMAN32
[ 0] 0x76c90000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7c9c0000 SHELL32
[ 0] 0x77f60000 SHLWAPI
[ 0] 0x71ad0000 WSOCK32
[ 0] 0x71ab0000 WS2_32
[ 0] 0x71aa0000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x7c340000 MSVCR71
[ 0] 0x00df0000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x003e0000 ILU
[ 0] 0x76390000 IMM32
[ 0] 0x773d0000 comctl32
[ 0] 0x5d090000 comctl32
[ 0] 0x74720000 MSCTF
[ 0] 0x755c0000 msctfime
[ 0] 0x77120000 OLEAUT32
[ 0] 0x05b20000 s3gIGPgl
[ 0] 0x71a50000 mswsock
[ 0] 0x662b0000 hnetcfg
[ 0] 0x71a90000 wshtcpip
[ 0] 0x76c30000 WINTRUST
[ 0] 0x77a80000 CRYPT32
[ 0] 0x77b20000 MSASN1
[ 0] 0x72d20000 wdmaud
[ 0] 0x72d10000 msacm32
[ 0] 0x77be0000 MSACM32
[ 0] 0x77bd0000 midimap
[ 0] 0x73ee0000 KsUser
[ 0] 0x59a60000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) D:\WINDOWS\system32\s3gIGPgl.dll [0x05C78AA3]
What is weird is that the current version might not have crashed before I tried playing CA via the sigleplayer version of TASClient (but I'm not sure of that).
Re: Complete Annihilation News
Agreed. I dont recall who wrote most of the descriptions but he has a flair for overblown hyperbole and dramatic narrative descriptions with 0 useful content...manored wrote:Some things
You can tell my descriptions because they say stuff like 'It does this. Its good at this. Its bad at this. It kills this. Use this to kill it.'
There are a lot of descriptions to write though, and its just more busy work for most of our devs, feel free to try your hand at it.
Re: Complete Annihilation News
BlueTemplar - blame RAI
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Complete Annihilation News
What RAI can have to do with multiplayer games?
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Complete Annihilation News
;_;Saktoth wrote:Agreed. I dont recall who wrote most of the descriptions but he has a flair for overblown hyperbole and dramatic narrative descriptions with 0 useful content...manored wrote:Some things
Sorry. I'll try and revise the less descriptive helptexts.
Re: Complete Annihilation News
Where should I submit contribuitions to the english guide itself? It is auto-generated from the mod files, right?Saktoth wrote: There are a lot of descriptions to write though, and its just more busy work for most of our devs, feel free to try your hand at it.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
You need to use SVN so you can modify the text in the unit files. Also you seemed to be ignoring my advice on not translating from your Portuguese page which was made from an English page from a while ago because you seem to like doing translations which will be erased since they're wrong.manored wrote:Where should I submit contribuitions to the english guide itself? It is auto-generated from the mod files, right?Saktoth wrote: There are a lot of descriptions to write though, and its just more busy work for most of our devs, feel free to try your hand at it.
If you don't want to use the SVN, message me or KingRaptor or someone else the texts you suggest.
Re: Complete Annihilation News
I am not translating according the the old english version left in the page, Im just not updating what became outdated, so the newer parts of the guide are up to date while the older ones are not. I will update what is now outdated once I finish translating everthing that has no translation yet.CarRepairer wrote: You need to use SVN so you can modify the text in the unit files. Also you seemed to be ignoring my advice on not translating from your Portuguese page which was made from an English page from a while ago because you seem to like doing translations which will be erased since they're wrong.
If you don't want to use the SVN, message me or KingRaptor or someone else the texts you suggest.
I will message any descriptions I make, Im not good with handling delicate things such as mod files :)
Re: Complete Annihilation News
New in CA!
CarRepairer's Chicken Tag!
Chicken Tag is a mission made using quantum's [Mission Editor] and extra lua. It requires four players and a bot. The bot must be Alliance1-Player1. The players must be Alliance2-Players2,3,4,5.
Each player gets a runner (Commander) and must run from the taggers (Cockatrices). When tagged, a player is sent to jail in the middle of the map. Other runners can free the jailed runners by touching the fence, at which point they will appear just to the south of the jail. If all four runners get tagged, you lose. After 20 minutes, you win if all runners are free, otherwise you must free them to win.
Dragon's Teeth and Metal Extractors are free to build. Other structures cost metal only and can be used to create a stronghold to fight off enemies. These are:
Your runner will kick pesky chickens and nuggets out of his way.
Jailed runners cannot build anything except for ticks, and cannot build a tick if they currently have one. Ticks can be built outside the fence and used to try and paralyze taggers to help the outsiders.
Tips:
Run away from taggers at all costs. Your runner is 10% faster than a tagger and in a straightaway will always gain some distance so you have time to think, plan, build walls and defences, etc. Do not turn too much or you'll lose that distance.
If the taggers all start chasing one runner, that runner should continue to lure them around while the other runners take the opportunity to build up expansions of mexes, using walls and turrets to defend them.
Small turrets and walls can defend expansions from the Swarmers and Nuggets. But if you are being chased by taggers, do not lure them into
Shield charge sharing!
Allied shields that are touching now share charge!
New models!
My new Bladewing and maackey's new radar dish!
CarRepairer's Chicken Tag!
Chicken Tag is a mission made using quantum's [Mission Editor] and extra lua. It requires four players and a bot. The bot must be Alliance1-Player1. The players must be Alliance2-Players2,3,4,5.
Each player gets a runner (Commander) and must run from the taggers (Cockatrices). When tagged, a player is sent to jail in the middle of the map. Other runners can free the jailed runners by touching the fence, at which point they will appear just to the south of the jail. If all four runners get tagged, you lose. After 20 minutes, you win if all runners are free, otherwise you must free them to win.
Dragon's Teeth and Metal Extractors are free to build. Other structures cost metal only and can be used to create a stronghold to fight off enemies. These are:
- Fort Wall (5 metal)
- Ray
- Faraday
- Stardust
- Sentinel
- Annihilator
- EMP missile launcher (probably not useful).
- Tagger (Cockatrice) - if they touch you, you go to jail. Run away from them at all costs!
- Chicken Swarmer - attacks your structures.
- Nugget (Dodo) - runs at you and gets in your way.
- Super Tagger - appears very late game. Like a tagger but with a boost to its HP and speed.
Your runner will kick pesky chickens and nuggets out of his way.
Jailed runners cannot build anything except for ticks, and cannot build a tick if they currently have one. Ticks can be built outside the fence and used to try and paralyze taggers to help the outsiders.
Tips:
Run away from taggers at all costs. Your runner is 10% faster than a tagger and in a straightaway will always gain some distance so you have time to think, plan, build walls and defences, etc. Do not turn too much or you'll lose that distance.
If the taggers all start chasing one runner, that runner should continue to lure them around while the other runners take the opportunity to build up expansions of mexes, using walls and turrets to defend them.
Small turrets and walls can defend expansions from the Swarmers and Nuggets. But if you are being chased by taggers, do not lure them into
Shield charge sharing!
Allied shields that are touching now share charge!
New models!
My new Bladewing and maackey's new radar dish!
Last edited by MidKnight on 13 Apr 2009, 01:04, edited 1 time in total.
Re: Complete Annihilation News
midknight stop putting crap in the CA thread
Chicken Tag is just a mission that has little to do with CA so should go elsewhere
and the models arent even final (the radar dish is dull/boring/bland) your giving people shitty idea's now gtfo
Chicken Tag is just a mission that has little to do with CA so should go elsewhere
and the models arent even final (the radar dish is dull/boring/bland) your giving people shitty idea's now gtfo
Re: Complete Annihilation News
Otherside wrote:midknight stop putting crap in the CA thread
Chicken Tag is just a mission that has little to do with CA so should go elsewhere
and the models arent even final (the radar dish is dull/boring/bland) your giving people shitty idea's now gtfo
lol you even troll the CA thread now? GG
-
- Moderator
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- Joined: 12 Oct 2007, 09:24
Re: Complete Annihilation News
If chicken tag gets a whole page where is the new ramp terraform command page?
Although I couldn't write a whole page on it. It's basically click and drag terraforming that makes a ramp between 2 points, populous the beginning style
Although I couldn't write a whole page on it. It's basically click and drag terraforming that makes a ramp between 2 points, populous the beginning style