Complete Annihilation News
Moderator: Content Developer
yes please do not put my favourite mod in the same category as this other mod which i've almost never played because it's all flash spam lolNoruas wrote:Please do not put Xta in the same category as BA. You obviously have not played xta enough to know.... also, this is how stupid you sound, "lalalalalla."
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
the moho center change is a good idea (hasnt been implemented like id like it to atm)
but played a few games and overall it isnt so bad.. the eco jump is a bit slower than b4 (the main reason t2 was good was cos ur eco jumped as soon as soon as u hit tier 2 cos mex morph)
now thats a bit small i still dont agree with the half cost for tier 2 factory... the reason this was done cos all tier 2 units r getting nerfed a bit (in every sense including cost) to be more inline with tier 1 and more specialised not a huge ass jump.. in health and ability
so the factory was halved in price without the units being rebalanced (alot of work to rebalance all tier2)
but still overall moho center + tier 2 = more cost than wat old tier 2 cost
so to the transition is a bit smoother altho sum1 can tier 2 rush easily now albeit with shit eco
but played a few games and overall it isnt so bad.. the eco jump is a bit slower than b4 (the main reason t2 was good was cos ur eco jumped as soon as soon as u hit tier 2 cos mex morph)
now thats a bit small i still dont agree with the half cost for tier 2 factory... the reason this was done cos all tier 2 units r getting nerfed a bit (in every sense including cost) to be more inline with tier 1 and more specialised not a huge ass jump.. in health and ability
so the factory was halved in price without the units being rebalanced (alot of work to rebalance all tier2)
but still overall moho center + tier 2 = more cost than wat old tier 2 cost
so to the transition is a bit smoother altho sum1 can tier 2 rush easily now albeit with shit eco
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
I think I'm gonna make a whole new suspension script, maybe soon, that will be much better. I have a lot of ideas to try, for example to use a vertex shader to move the tracks and a whole new much better way of doing the mathematics, using LUA so coding isn't such a pain and I can properly integrate the units movement itself. I'll try and make it clear and easy to implement too. Hopefully I'll get around to do it...
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
I know xmas is over, and I will dearly miss the commander's santa hat, the xmastree dragon's teeth, and of course, the bomber's exploding giftwrapped presents of destruction. Please, if at all possible, maintain a separate "CA - xmas edition" on capsring.org for every few versions. Just for the memories.
Re: Complete Annihilation News
Who the hell approved the ugly matrix models for the core side
Re: Complete Annihilation News
You mean the aircraft and mex ones? I kind of like them, though they're too dark and the the team colors don't show very well at all. (I probably shouldn't open that old debate again, but oh well.)
Look too detailed compared to everything else at the moment though, the Core style is going to have to change a lot so that they don't clash with too many other things.
And the spike thing in the middle of the moho mex is too tall.
Look too detailed compared to everything else at the moment though, the Core style is going to have to change a lot so that they don't clash with too many other things.
And the spike thing in the middle of the moho mex is too tall.
Re: Complete Annihilation News
I hate the aircraft.Skid wrote:You mean the aircraft and mex ones? I kind of like them, though they're too dark and the the team colors don't show very well at all. (I probably shouldn't open that old debate again, but oh well.)
Look too detailed compared to everything else at the moment though, the Core style is going to have to change a lot so that they don't clash with too many other things.
And the spike thing in the middle of the moho mex is too tall.
They're ugly and undistinctive.
Re: Complete Annihilation News
One of the things ive been ranting about for ages is bright team colour, and easily distinguishable units with high contrast.
These are... not that. I dont think anyone knows how to texture for an RTS...
These are... not that. I dont think anyone knows how to texture for an RTS...
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Complete Annihilation News
Sak is right, a lot of the s3o stuff that is coming out right now is beautifully textured, but looks bad in spring because the average play view distance is significantly further out than screenshot distance. add to that people refusing to use black as the base for their teamcolour texture, and using low saturation on the teamcolour channel, you end up with fuzzy muddy blobs.