True, and I do build t2 constructors for fusions and antinuke purposes and such, but for consistency's sake it seems like the HLT to tachyon morph should work the same way as the other military morphs. With the option only becoming available once the unit has had some use in battle. Otherwise you might as well make things more fair and allow all of a player's unused outlaws to upgrade straight to cans or sumos as soon as their first t2 factory appears.overkill wrote:well, you have to tech up and it still takes time and resorces to morph. and if you dont build tier2 con/ engineers you doin it wrong.
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Thanks, but I wasn't asking for the answer to the trench/ditch thing, I was requesting some crude documentation on caspring.org for newbies and people like me who are too slow to figure it out on their own. Documentation on things such as terraforming, morphing, and an expanded unit guide (the one on there is good, just needs more).[XIII]Roxas wrote:A trench is shallower, but has straight up-and-down sides.
A ditch has, admittedly highly-sloped sides, and sinks deeper.
I prefer to use ditches, as they allow communications trenches, 'Ambush' cells, etc.
Yeah, that's been a problem since the start of AA on Spring at least. It's really dumb and is the same for ARM.BlueIce wrote:For quantum,
there are some problems with the advanced torpedo launcher (at least the core version) the stats are all wrong, they have half hp of an advanced submarine and cost three time as much! check it.
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4 missile towers should easily kill 3 pewees, as a peewee dies in a single barrage to an MT. There was probably something else wrong- wreckage, terrain, or such blocking line of fire, or the mt's had just expended their salvo on another target (air possibly).
MT's are not meant for direct confrontations though, they are more sort of a ranged harassment of the enemy if he tries to sit just outside your llt range. Used on their own, they are only really good as a very light AA screen or as an anti-scout (flea, weasel, jeffy) defense at the start of the game.
You should always mix them with llt's if you expect opposition.
MT's are not meant for direct confrontations though, they are more sort of a ranged harassment of the enemy if he tries to sit just outside your llt range. Used on their own, they are only really good as a very light AA screen or as an anti-scout (flea, weasel, jeffy) defense at the start of the game.
You should always mix them with llt's if you expect opposition.
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