[engine] Release candidate #3 for 101.0

[engine] Release candidate #3 for 101.0

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hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

[engine] Release candidate #3 for 101.0

Post by hokomoko »

:arrow: viewtopic.php?f=12&t=34428

Bugs fixed since RC2
  • Various gunships/plane landing/vibrating bugs
  • Custom commands with queue=false partially clear the queue
  • Refractive water doesn't show submerged things with dual screen minimap on Left
  • LuaUI crash on GetConfigData error
  • Flickering with shadows off and /water 4
  • Line build shows differrent positions than ones that are actually issued in commands.
Download
See the download page for how to get it.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: [engine] Release candidate #3 for 101.0

Post by jamerlan »

Can someone prepare a human readable news post? To send it to news websites (like phoronnix).
I can translate it to Russian and send to russian opensource news websites. It can help us to promote games.
I think news post should contain:

A few words about what is spring rts and which games are based on this engine (link to page with videos)
How to install/play (maybe just a link)

information about changes 100 -> 101 from player point of view
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: [engine] Release candidate #3 for 101.0

Post by jamerlan »

Hoko did a good post but it targeted to current players. I propose to make a post like that but target news websites/new players
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: [engine] Release candidate #3 for 101.0

Post by Silentwings »

I think what you're looking for there is a release post ;)
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: [engine] Release candidate #3 for 101.0

Post by jamerlan »

yep, I am asking devs to make release post (when release will be ready) in adopted to news websites form
hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Re: [engine] Release candidate #3 for 101.0

Post by hokomoko »

jamerlan I tried to make something more humanly readable with this: viewtopic.php?t=34387
and I hope I can make more later.

regarding a release post, if you help us and get BA updated to work with 101.0 and then tested it on the DSD room, I'll think about you :P
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: [engine] Release candidate #3 for 101.0

Post by jamerlan »

hokomoko wrote:regarding a release post, if you help us and get BA updated to work with 101.0 and then tested it on the DSD room, I'll think about you :P
I will try to do that asap. But I have not much time during working days. I think the best time for BA test games will be 21 Feb. Maybe RC4 will be made already :-)
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: [engine] Release candidate #3 for 101.0

Post by jamerlan »

BTW: I think that springlobby should be released before spring 101. To be sure that spring 101 will contain stable/tested lobby.
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PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: [engine] Release candidate #3 for 101.0

Post by PepeAmpere »

I get lost a bit in that separation of that release thread and the discussion.
jamerlan wrote:BTW: I think that springlobby should be released before spring 101. To be sure that spring 101 will contain stable/tested lobby.


Add this - is there any compatibility issue for all lobbies in general coming with new Spring? If not, I do not think so there should be anything blocking the release of the new stable engine. Spring lobby is the separate module which should have no priority over anything else (especially if there is not some crucial change in launching games, which would result in "noone is able to launch the game with any lobby" period).
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: [engine] Release candidate #3 for 101.0

Post by jamerlan »

I asked abma, new springlobby will not be released with spring 101
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Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Re: [engine] Release candidate #3 for 101.0

Post by Jonny5isalivetm »

TASClient: press CTRL+SHIFT+F6 and enable "Ignore server version incompatibility"

Fails to stick after a lobby restart.

Perhaps a registry key ?
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