IceUI
Moderator: Moderators
Re: IceUI
here is a diff.. i also added a visible indicator for the metalmaker level (right-click in the energy bar to see it).
- Attachments
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- resbar.png (2.92 KiB) Viewed 6109 times
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- ecraven.diff
- (9.58 KiB) Downloaded 38 times
Re: IceUI
I'd be glad about any comments on my changes, bug reports, or suggestions on what you'd like to see.
What i'd like to work on next:
- show the probable metal extraction in the tooltip for mexes when trying to build them (right now it shows the amount of metal in that point, which is much higher)
- a better control panel (that correctly supports custom
commands like area mex)
- a better tooltip (that doesn't just parse the engine tooltip, but displays tooltips based on what you select / point to
These are my changes so far:
2009-06-11
+ Added time until full level or depletion below current
income/pull indicator in resbar. Right click to toggle
2009-06-10
+ Fixed handling of \n (\10) in colors with respect
to line-breaks in output.lua
+ Added options for showing a minus in front of
negative numbers and for not showing SI units
(but only plain numbers)
+ Added color highlighting of build and unit tooltips
+ Added wind strength range to build tooltip for
Wind Generators
+ Added tidal strength to build tooltip for Tidal
Generators
+ Showing health in tooltip with gradient from red (0)
to green (full)
+ Added indicator for MetalMaker energy level
What i'd like to work on next:
- show the probable metal extraction in the tooltip for mexes when trying to build them (right now it shows the amount of metal in that point, which is much higher)
- a better control panel (that correctly supports custom
commands like area mex)
- a better tooltip (that doesn't just parse the engine tooltip, but displays tooltips based on what you select / point to
These are my changes so far:
2009-06-11
+ Added time until full level or depletion below current
income/pull indicator in resbar. Right click to toggle
2009-06-10
+ Fixed handling of \n (\10) in colors with respect
to line-breaks in output.lua
+ Added options for showing a minus in front of
negative numbers and for not showing SI units
(but only plain numbers)
+ Added color highlighting of build and unit tooltips
+ Added wind strength range to build tooltip for
Wind Generators
+ Added tidal strength to build tooltip for Tidal
Generators
+ Showing health in tooltip with gradient from red (0)
to green (full)
+ Added indicator for MetalMaker energy level
- Attachments
-
- iceui-2010-06-11.zip
- (696.65 KiB) Downloaded 66 times
Re: IceUI
I enabled IceUI. Every game I played for the next four hours hard crashed my computer less than two minutes into it. I disabled IceUI. My computer stopped hard crashing. What could IceUI possibly be doing that would cause the computer to hard crash? I've never had a problem like that with any other Spring add-on.
Re: IceUI
could you try enabling it again, then run a game. when it crashes, reboot (if necessary), *don't* start spring, but post your infolog.txt (under linux it's in ~/.spring/infolog.txt, not sure for windows, maybe search for it)
maybe that contains hints on what happens
maybe that contains hints on what happens
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: IceUI
Never say never. Depending on the comp, lua could bind it up enough so that it crashed, plenty of other ways as well. Of course, as you say, I would immediately be looking at graphic drivers being the source of the issue, I'm just saying that it is not impossible for lua to crash a system outright (Prolly not vista or win7, but xp would most likely be much more vulnerable).Satirik wrote:no it can't !!
Re: IceUI
Since my previous posts about IceUI hard crashing me, I've had the opportunity to give Spring a try under Linux on my computer. Checked IceUI and the mods that use it and it worked perfectly fine! Still hard crashes if I'm using IceUI in Windows, though. I haven't been able to dive in with gdb on Windows yet, but I'll give that a try soon. I suppose this points to a possible driver issue existing on Windows, but maybe it's being triggered by something completely silly and easily fixable.
Oh, specs. I'm on a Dell XPS M1210, 1.8GHz Core 2 Duo, Intel GMA 950 (Yes, I know it's ... insufficient ... but I've played more than enough games with Spring on it to know that it works just fine, until some weird issue like this pops up ... which didn't happen in the other OS with the same hardware.. so yeah)
Oh, specs. I'm on a Dell XPS M1210, 1.8GHz Core 2 Duo, Intel GMA 950 (Yes, I know it's ... insufficient ... but I've played more than enough games with Spring on it to know that it works just fine, until some weird issue like this pops up ... which didn't happen in the other OS with the same hardware.. so yeah)