am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional settingMasure wrote:IceUI options > control panel > enable select throughmanolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
IceUI
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Re: IceUI
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Re: IceUI
Does the "quit" option work for you guys?
Re: IceUI
Commands work in the minimap for me. However menu->exit does notmanolo_ wrote:am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional settingMasure wrote:IceUI options > control panel > enable select throughmanolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
Re: IceUI
I found some time over the last few weeks:
Use SpringDownloader, the IceUI updater, SpringFiles or the archives in the first post to update.
edit: Attached the new version combined with Satiriks changes.
Code: Select all
+ Added my profile as a proper default profile and
the ability to load different profiles in
tweak-mode.
+ Added tooltips to the OS clock, ingame clock and
FPS windows.
+ Added an option to player info and unit
collections to resize the window to other
directions.
+ Added options to the console for number of rows
and number of rows for system messages.
+ Added an option to the console to hide
information about all points. In case the user has
a dedicated widget for point visualization.
+ The console shows chat redirected from autohosts
just like normal chat now.
+ Added some explanatory text to desync messages.
+ Added an option to the control panel to disable
background textures. This might conflict with
other widgets that replace the layout handler.
+ Middle-clicking the FPS window now reloads
IceUI. Probably only useful for development.
+ Added an option to the tooltip to hide the
ground information.
+ Added an option to the tooltip to show up to 5
modoptions that don't have their default value at
gamestart. Additionally it shows the wind speed of
the current map.
+ Added an option to click through the tooltip
window like with the console.
+ Added my table inspector for widget developers.
Enable debug mode in gui_IceUI.lua line 47 and use
WG.Inspect(table) in your widget to see the
contents of table.
* Fixed broken font rendering.
* Removed the usage of display lists to avoid
errors in the multi-threaded version of Spring.
* Fixed a crash in widget options if the widget
doesn't add descriptions to list items.
* Fixed buildpic aspect ratio preset for Complete
Annihilation.
* Fixed the Widgets menu entry to show the IceUI
widget selector.
* The menu now always pops up under the menu
button.
* Unit name and description in the tooltip are no
longer seperated by " - - " in for example XTA.
* The Unit Collections window can now be properly
disabled.
* Added an option to limit the number of units
displayed in the Unit Collections window.
* The Unit Collections window starts with idle
builders selected now because that's probably the
most important information.
* Shift-clicking on icons in Unit Collections now
adds that unit to the current selection.
* Fixed the sound volume slider for the new Spring
behavior (thanks Masure).
edit: Attached the new version combined with Satiriks changes.
- Attachments
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- IceUI r83+Satiriks changes.7z
- Satiriks fork updated to the latest version
- (621.53 KiB) Downloaded 66 times
Re: IceUI
suggestion (coz i became familiar with it):
press and hold middle mouse button to move screen around, also use middle mouse button on the minimap to jump to that location (just tested under ca, dunno if ca blocks something)
edit: not mousebutton works for minimap
also: if tooltip shows nothing it should fade out
press and hold middle mouse button to move screen around, also use middle mouse button on the minimap to jump to that location (just tested under ca, dunno if ca blocks something)
edit: not mousebutton works for minimap
also: if tooltip shows nothing it should fade out
Last edited by manolo_ on 29 Aug 2009, 18:32, edited 1 time in total.
Re: IceUI
I don't think that has anything todo with IceUI. If you can't middle-click on the minimap anymore, make sure you have "Issue commands on mini-map" enabled in SpringSettings.
If you're not talking about the minimap, you might have enabled/disabled the SmoothScroll widget.
If that's both not what you mean, please offer a detailed description of your problem.
If you're not talking about the minimap, you might have enabled/disabled the SmoothScroll widget.
If that's both not what you mean, please offer a detailed description of your problem.
Re: IceUI
updated the console to add a number of line for scrolling (set to 1 by default) because i really don't like when i can't see the previous lines when scrolling
- Attachments
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- console.lua
- (12.04 KiB) Downloaded 29 times
Re: IceUI
i have implemented a few minor changes (added options for a minus in front of negative numbers, and non-si numbers, added some colouring of engine tooltips, fixed the startup script to work correctly under linux).
where should i put those? is there a git/svn repository that i may create a diff against? or should i just upload diffs here?
great ui, thanks for it!
where should i put those? is there a git/svn repository that i may create a diff against? or should i just upload diffs here?
great ui, thanks for it!