IceUI
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Re: IceUI
k now the tabs are saved i changed the container and the gui_iceui to add a LoadSettings function to each component which is called after each window creation, for now only the tabs have a LoadSettings and it load the last active tabs
Re: IceUI
On that matter, people leaving doesn't properly change their name to that text. Which I think the default IceUI player info does, but I can't check.ZellSF wrote: Anyway, on that list, nollyflip shouldn't be there, he *is* the AI or player who left. actually he never joined, didn't have map. Edit: wait I got "An AI or player who left again" and this time in a game where everyone was present.
Re: IceUI
ZellSF wrote:On that matter, people leaving doesn't properly change their name to that text. Which I think the default IceUI player info does, but I can't check.ZellSF wrote: Anyway, on that list, nollyflip shouldn't be there, he *is* the AI or player who left. actually he never joined, didn't have map. Edit: wait I got "An AI or player who left again" and this time in a game where everyone was present.
just "fixed" that ...not really fixed, it shows every players and spec from the lobby, if one spec doesn't join it shows n/a in red for his ping, if a player doesn't join or leave it shows "0 players" or dead if the team is dead in red
edit: im tired of lua now im done with playerinfo and tooltip for a while
links :
http://spring.jobjol.nl/show_file.php?id=888
http://spring.jobjol.nl/show_file.php?id=889
the playerinfo contains my profile ... don't override your's if you want to keep it
edit: updated to sort by allyteam and show the team
edit2: changed the tooltip to display the owner below the unit name
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
Re: IceUI
Hmm, your profile is pretty, but unfortunately the minimap covers parts of it on maps with weird shapes, like SkyFortress.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: IceUI
When I run the IceUI updater it says no changes.
Is anyone working on adding unit descriptions to the tooltip (they only show up in buildlist hover, not selected units)
Is anyone working on adding unit descriptions to the tooltip (they only show up in buildlist hover, not selected units)
Re: IceUI
If you put the attached file in %springdir%/LuaUI/Widgets/IceUI/Accessories and run it it will download the latest version from MelTraX's server and install it. Change file extension from .txt to .bat.NOiZE wrote:So where can i download this?
That is because they are not official changes. Also those changes make it so I can't load IceUI for some reason.CarRepairer wrote:When I run the IceUI updater it says no changes.
Is anyone working on adding unit descriptions to the tooltip (they only show up in buildlist hover, not selected units)
- Attachments
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- Updater for Windows.txt
- (3.1 KiB) Downloaded 36 times
Re: IceUI
Hey all! I am having 2 problems here. The first problem is that whenever I setup my ui to look like this in tweak mode, it does not save, and i have to do it over again. I cannot find the profile, and I realized its not there. Can someone tell me the folder structure and location of profile.lua (I think thats what it is) so I can put it back?
Second question:
how do I get rid the selected units text?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: IceUI
I'm not on my computer right now but since no one else has answered, it's some sort of texture=0 or border=0 thing in luaui/ctrlpanel.txt.HAARP wrote:How do you get the buildpics so close together? I seem to have bumpy borders and empty spaces around them.Satirik wrote:fixed few size bugs and btw if you want to use my profile, it looks like this :
*picture from last page*
Re: IceUI
No, its layout.lua. You change the texture strings to "". In my layout.lua that came with .76b1, there was actually an if statement that you can easily change to true that does this for you. Actual spacing of the buttons is done in the ctrlpanel.txt.
Re: IceUI
Yup.kiki wrote:No, its layout.lua. You change the texture strings to "". In my layout.lua that came with .76b1, there was actually an if statement that you can easily change to true that does this for you. Actual spacing of the buttons is done in the ctrlpanel.txt.
I set the if statement to true and had to insert
Code: Select all
iconBorder 0.0000