Is this currently in spring 104.0?
Does it work?
Has anyone written any memory leak debug gadgetry ?
GetLuaMemUsage
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- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: GetLuaMemUsage
Thanks Silentwings- it works.. but i still have no idea where all the memory seems to go with code_man.
I copied the situation as close as possible.
Everythings seems fine on my machine.
I copied the situation as close as possible.
Everythings seems fine on my machine.
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- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: GetLuaMemUsage
It looks like its not working properly there - all your mem allocs claim 0kB/s which I wouldn't believe.
If you let me know which game version/engine you're using then I'll look into it.
If you let me know which game version/engine you're using then I'll look into it.
Re: GetLuaMemUsage
Also the kb/s values are always zero.
Re: GetLuaMemUsage
the function was added in one of the 104 maintenance builds, so seeing the last game you hosted was just regular 104, no wonder
i coded in fallback in the ba profilers for the older engines, and there it will return 0
i coded in fallback in the ba profilers for the older engines, and there it will return 0
Re: GetLuaMemUsage
Ah, thank you.
I hope code_man retests my game with this gadget.
I hope code_man retests my game with this gadget.