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Idle builders

Posted: 12 Apr 2015, 15:01
by Floris
I edited the "idle builders" widget.
- animated icon perspective
- performance increased 3x
- icon size dependent on screen resolution
- icon hover/click: animated size and now has rounded corners too
- fixed buggy unit highlight on hover
- added guishader effect on hover/click
- hides when being spectator

Usage:
on click: select unit
on middleclick: move to unit

Image

Re: Idle builders

Posted: 12 Apr 2015, 17:45
by jamerlan
Looks really good! GJ!

Re: Idle builders

Posted: 15 Apr 2015, 15:12
by Floris
- added guishader effect on hover/click
- hides when being spectator
- slightly larger size
- on hover/click blending type changed, it has more consistent color now.

Re: Idle builders

Posted: 02 Jan 2017, 01:01
by daryl
Floris wrote:I edited the "idle builders" widget.
- animated icon perspective
- performance increased 3x
- icon size dependent on screen resolution
- icon hover/click: animated size and now has rounded corners too
- fixed buggy unit highlight on hover
- added guishader effect on hover/click
- hides when being spectator

Usage:
on click: select unit
on middleclick: move to unit

Image

is possible to have unitpics instead of 3d unit in the idle icon?

Re: Idle builders

Posted: 03 Jan 2017, 01:04
by Floris
This/my version has stripped the old plain icon display option. (newer version of this widget is included in BA btw, its disabled by default)

Since new Spring engine version it sometimes renders the models in plain color depending of where you are in the map. I've tried to fix that, but without success.

Long story short... For now (I might add it back again) only the old original version of this widget has the option you are looking for.

Re: Idle builders

Posted: 03 Jan 2017, 14:17
by daryl
Floris wrote:This/my version has stripped the old plain icon display option. (newer version of this widget is included in BA btw, its disabled by default)

Since new Spring engine version it sometimes renders the models in plain color depending of where you are in the map. I've tried to fix that, but without success.

Long story short... For now (I might add it back again) only the old original version of this widget has the option you are looking for.

ok, if your intentions is to make some implementations at your widget, I can give you some ideas, if you want. so, Thx for answer!!