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blob groups

Posted: 10 Feb 2014, 13:27
by zoggop
An evolution of the blob guard widget. Numbered groups assist and repair other members as needed. Also reclaim, resurrect, repair, and assist anything close by. Combat units form a protective ring around everything else. If the whole group is ordered to move somewhere else, the fastest units will wait for the slower ones.

download

github

Image

Re: blob groups

Posted: 10 Feb 2014, 19:28
by zoggop
oops, forgot to include the texture for that blue circle in the screenshot. see above for link to zip.

Re: blob groups

Posted: 16 Feb 2014, 20:58
by jamerlan
good that you store it in guthub!

How to use this widget? I installed it and even tryed to bind areaguard ... but still can't figure out how to use it? Maybe you can record a little tutorial video? :-)

Also looks like widget don''t respects SHIFT(queueing) of operations? Fie example, when I send cons to build mex and then guard - it going to guard directly.


Also, my units had no special order from me - and they are grouping. Easy target. All tanks in one place (when I ordered them to stay in line). That's annoying.

Re: blob groups

Posted: 17 Feb 2014, 02:13
by zoggop
jamerlan wrote:How to use this widget? I installed it and even tryed to bind areaguard
Areaguard is for a seperate but related widget https://github.com/zoggop/SpringBlobGuardWidget (in an even less completed state). This one only responds to units in groups.
jamerlan wrote:Also looks like widget don''t respects SHIFT(queueing) of operations?
jamerlan wrote:All tanks in one place (when I ordered them to stay in line). That's annoying.
Eek, yeah, I screwed both those things up. What's happening is the tanks orders are getting duplicated because they're the same kind of unit, which I thought was helpful, now I'm thinking maybe not. And groups of all the same unit type should probably be ignored entirely by the widget.