I honestly dont know where to report this, mantis or forum:
I noticed that the default distortionfbo lups particleclass leaks gpu ram (some texture RGBA16F buffers, which are pretty large) when viewresized. The ones that leak are the ones bound to the FBO. I noticed this with gDEBugger and seeing gpu ram use climb when I was resizing the window of spring.
I tried glDeleteTexture-ing and glDeleteTextureFBO-ing everything, and even deleting the FBO, but they either resulted in the effect not working, or they did nothing.
I tested with removing all other lups effects from corfus except distortion, and it is only caused by distortion.
To reproduce:
With BA, /give corfus, have it in view, then do some view resizes.
LUPS Distortionfbo.lua gpu ram leak on viewresize
Moderator: Moderators
Re: Distortionfbo.lua gpu ram leak on viewresize
How much/fast memory does it leak?
How much is it (or effects which are similar broken) responsible for Spring_95.0 major mem leaks?
How much is it (or effects which are similar broken) responsible for Spring_95.0 major mem leaks?
Re: Distortionfbo.lua gpu ram leak on viewresize
This is just a very specific case, it leaks two textures bound to a framebuffer, one 32 bit depth and one RGBA16F, so the amount is resolution dependant. ~10 MB per viewresize.
Also, be very careful mixing your brand of ignorance with pointing fingers. It does not bode well for a healthy life on the forums.
Also, be very careful mixing your brand of ignorance with pointing fingers. It does not bode well for a healthy life on the forums.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: LUPS Distortionfbo.lua gpu ram leak on viewresize
Not at all. Read mantis.How much is it (or effects which are similar broken) responsible for Spring_95.0 major mem leaks?
Re: LUPS Distortionfbo.lua gpu ram leak on viewresize
hmmm gdebugger currently crashes for me :/
and codewise everything looks fine
and codewise everything looks fine