### Re: Ally Resource Bars 1.84 Alpha 2

Posted:

**08 Nov 2015, 03:59**that's weird, for me it shows DrawScreen and less than 1%

the only function that gets executed constantly from gameframe is updatebars()

that function is the most heavily optimized in the entire code, I cannot see how that function could be the source of the performance leak

here is a test version, try it and tell me if you see any improvement, it contains a micro optimization where it saves 2 arithmetic operations by reusing a computation (it's replacing 4 arithmetic operations with 1 assignment and 1 arithmetic) (Alpha 3)

the only function that gets executed constantly from gameframe is updatebars()

that function is the most heavily optimized in the entire code, I cannot see how that function could be the source of the performance leak

here is a test version, try it and tell me if you see any improvement, it contains a micro optimization where it saves 2 arithmetic operations by reusing a computation (it's replacing 4 arithmetic operations with 1 assignment and 1 arithmetic) (Alpha 3)