- a recent version of spring
- any joystick device: including gamepads, wheels etc.
See attached sample widget:
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Depends on the driver, if it is detected as mouse, gamepad or whatever else.Sheekel wrote:Do you supposed this would work with a 3D connexion "space explorer" tool? http://www.3dconnexion.com/3dmouse/spaceexplorer.php
I've got one lying around at work, would be cool to use it in spring i guess
Infolog should say some stuff about joystick. Please post.Blue_Falcon wrote:Wow, looks good!
But...
It doesn't react to any joystick events for me. I've enabled it, but the functions don't seem to be triggered properly. The joystick works in other programs.
With recent, I mean one of the development versions, its not in the release.Blue_Falcon wrote:Here's my infolog. I did a quick skim through, but the only thing I could find was information on the fact that it had loaded the widget.
Should work for any joystick or gamepad device.JAZCASH wrote:Could you list a few devices in which this works for? How about a standard Xbox 360 Controller?
Integrating it into any of the existing lua camera widgets should be easy. Using it to control engine camera or units isn't (or at least I don't know how).Blue_Falcon wrote:It's working now, the joy_test.lua script works and registers all the events, but how can I configure this to control units in FPS mode or the camera?
That you have the drivers for.Auswaschbar wrote:Should work for any joystick or gamepad device.JAZCASH wrote:Could you list a few devices in which this works for? How about a standard Xbox 360 Controller?
Ah, ok.Auswaschbar wrote:Integrating it into any of the existing lua camera widgets should be easy. Using it to control engine camera or units isn't (or at least I don't know how).Blue_Falcon wrote:It's working now, the joy_test.lua script works and registers all the events, but how can I configure this to control units in FPS mode or the camera?