gui work - Page 2

gui work

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: gui work

Post by scifi »

im necroing this thread

for posting a 2 year old work
quinda ironic heh but well if you wanna look check this video

the gui is there

http://www.youtube.com/watch?v=jAEH8mI7 ... re=related


i havent realy borthered looking into that gui for more than 2 years

so im not even sure if the mod i did it on even works due to the changes in mod info

but here it is
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: gui work

Post by Masse »

How did I miss all this! I'm happy that you necroed it! Oh and keep up the good work it looks awesome!
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: gui work

Post by Petah »

Caydr wrote:Looks cool. Remember that Spring players are very big fans of the interface being small(ish) and transparent though, it allows you to see more of the game. Also, people won't use it if it eats up too much CPU time.
Not true, we are just yet to find a good looking non transparent GUI
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: gui work

Post by scifi »

thanks since i have not seen any good ui around i at least posted this to show that anyone can do it

btw cremsus beat me to it he has a nice looking gui coming up i checked his portfolio

and there is awesome stuff there

looks like a starcraft ui
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: gui work

Post by Masse »

scifi wrote:thanks since i have not seen any good ui around i at least posted this to show that anyone can do it

btw cremsus beat me to it he has a nice looking gui coming up i checked his portfolio

and there is awesome stuff there

looks like a starcraft ui
He just designs stuff... That GUI is probably never coming to spring. And Damned would appreciate your talents ;) If interested pop a PM in my direction.
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: gui work

Post by bartvbl »

Caydr wrote:Looks cool. Remember that Spring players are very big fans of the interface being small(ish) and transparent though, it allows you to see more of the game. Also, people won't use it if it eats up too much CPU time.
if the pixels were used for the game instead of the UI, then I wonder if a pretty much static UI will be more CPU hungry than a render of a part of the map
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zwzsg
Kernel Panic Co-Developer
Posts: 7031
Joined: 16 Nov 2004, 13:08

Re: gui work

Post by zwzsg »

I'm pretty sure the map is rendered on every pixel whether or not it's later hidden by the GUI.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: gui work

Post by scifi »

yes the map is rendered in full
and no it isnt that cpu demanding, it is as demanding as the normal gui, after all its just an image being showed.

i found a couple problems but smoth and KDR had fixed these a long while ago didnt bothered looking into it though to lazy
1- diferent resolutions, the gui didnt adapt to computers with dif resolutions
2- minimap and changeble map resolution from map to map
3- clock, adv player list and build bar location, also not friendly to dif computer resolution.
4- i made this in a junction between gadjets and widgets
(witch is pure fail ) as im parsing code from one way to the other,
5-due to the increased detail it can take a while to load
(this is easily fixed though)

these are easily fixed by smoths gundam code

NOTE: if anyone wants a nice pleasing simple gui, try talking to smoth about gundams gui

reasons:
1-simpler code
2-simpler texture, more clean and easy to spot
3-all of the above problems are fixed and work exelent



so the gui
is a whole piece in terms of texture ( i find this better to please graficaly)

it isnt a whole piece interms of code though
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