REQ: Loop Selection
Moderator: Moderators
REQ: Loop Selection
Fairly self explanatory. The current system uses a box to select units which is a really old system and is no longer sufficient to my needs.
Basically you draw a custom shape around the units you want and when released, they become selected. This would be much more efficient to my needs and I'm sure my needs will be satisfied.
Basically you draw a custom shape around the units you want and when released, they become selected. This would be much more efficient to my needs and I'm sure my needs will be satisfied.
Last edited by Jazcash on 18 Jul 2009, 14:51, edited 1 time in total.
Re: REG: Loop Selection
Custom formation source + point in polygon algorithm ?
Re: REG: Loop Selection
Sounds interesting, though I cannot think of a situation where it would be useful and a rectangle would not suffice. A lot of the code can be taken from custom formations though. Will take a look at it sometime.
Re: REG: Loop Selection
Finished, uploaded to springdownloader. Called "Loop Select". Requires holding down alt.
Re: REG: Loop Selection
Weird, Spring downloader tells me I've already installed it when I've never touched it yet. It didn't appear in my widget menu ingame, nor did it work because I presume it actually wasn't installed
Tried removing and installing again, same problem. Extracting it to a Zip archive gave me an error. The widget also doesn't appear in my LuaUI Widgets folder.
This organization does not tolerate mistakes Mr Niobium
Looking forward to trying it out though
Tried removing and installing again, same problem. Extracting it to a Zip archive gave me an error. The widget also doesn't appear in my LuaUI Widgets folder.
This organization does not tolerate mistakes Mr Niobium
Looking forward to trying it out though
Re: REG: Loop Selection
Yeah, I screwed something up with uploading, I'm very tired. Also 'alt' was a bad key to pick. I'll get a proper upload up sometime soon
Re: REG: Loop Selection
Uploaded properly now, uses meta (spacebar) this time
Re: REG: Loop Selection
Wow, really epic widget ^_^ I'd love to have this as default. Ima find this much more effective than the silly rectangle selection :)
Thanks so much :D
Thanks so much :D
Re: REG: Loop Selection
However, selecting with a custom shape takes longer time than dragging a box in many cases.JAZCASH wrote:Wow, really epic widget ^_^ I'd love to have this as default. Ima find this much more effective than the silly rectangle selection :)
Thanks so much :D
Re: REG: Loop Selection
Ofc, but I'm willing to put in that extra bit of effort when I need tooMasure wrote:However, selecting with a custom shape takes longer time than dragging a box in many cases.JAZCASH wrote:Wow, really epic widget ^_^ I'd love to have this as default. Ima find this much more effective than the silly rectangle selection :)
Thanks so much :D
Btw, uploaded some pix for ya:
Re: REQ: Loop Selection
Just a note: It connects the end point to start point to complete the loop, then gets regions from there.
So you could do an L shape and it would select units in the triangle formed. Or you could do a figure 8 and it would select units in both the 'o's.
So you could do an L shape and it would select units in the triangle formed. Or you could do a figure 8 and it would select units in both the 'o's.
- ChaosMonkey
- Posts: 180
- Joined: 06 Jul 2009, 21:21
Re: REQ: Loop Selection
this will be rly useful for 1v1
Re: REQ: Loop Selection
awesome widget, thought about something similiar in the past
Re: REQ: Loop Selection
Perhaps it should always show that line connecting end and start with a different color?Niobium wrote:Just a note: It connects the end point to start point to complete the loop, then gets regions from there.
Re: REQ: Loop Selection
Yeah, I thought about that, but I just did a solid white line to finish it off and release it. I'm not sure what people want in terms of looks, so post your suggestions.Regret wrote:Perhaps it should always show that line connecting end and start with a different color?Niobium wrote:Just a note: It connects the end point to start point to complete the loop, then gets regions from there.
I'll probably also make it fade the loop after selecting, things instantly disappearing looks odd to me.
Re: REQ: Loop Selection
this takes more work to select units
boxes is just drag click
id rather do 2 boxes to select a wierd shape
boxes is just drag click
id rather do 2 boxes to select a wierd shape
Re: REQ: Loop Selection
You don't even have to complete the shape. I'm using it by only drawing half a circle around the units I want atm.flop wrote:this takes more work to select units
boxes is just drag click
id rather do 2 boxes to select a wierd shape
Also Niob, making it prettier would be nice but I think you should make it stick to the map like Custom Formations line so it doesn't change when you move camera or zoom.
Also, is there anyway I can make this default? I'd prefer this than rectangle.
- ChaosMonkey
- Posts: 180
- Joined: 06 Jul 2009, 21:21
Re: REQ: Loop Selection
yes! this would make it so much quicker if u could just do it with left click i am in many favours of this idea hereJAZCASH wrote:Also, is there anyway I can make this default? I'd prefer this than rectangle.
Re: REQ: Loop Selection
Originally it was going to stick to map, but then you get problems with loop-selecting flying/high units, especially if you were moving camera.JAZCASH wrote:Also Niob, making it prettier would be nice but I think you should make it stick to the map like Custom Formations line so it doesn't change when you move camera or zoom.
Also, is there anyway I can make this default? I'd prefer this than rectangle.
Solution would be that it would draw on map, and then select units considering only their x/z and not height, and maybe also filter out planes completely (To fit in with the loop being on the ground).
It is really easy to switch from screen<->map, so I'll go write up another version and you guys can try it out.
I don't know if it is possible to make it default, I'll have a look.ChaosMonkey wrote:yes! this would make it so much quicker if u could just do it with left click i am in many favours of this idea hereJAZCASH wrote:Also, is there anyway I can make this default? I'd prefer this than rectangle.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: REQ: Loop Selection
this looks shit hot, gj