Minigames!

Minigames!

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Minigames!

Post by aegis »

Tetris
inspired by zwzsg's pacman

use the left/right/down keys to move, space to drop
minigame_tetris.lua
(7.61 KiB) Downloaded 136 times
Image

Snake
inspired by aegis' tetris

use the arrow keys to direct the snake
collect the dots
don't run into yourself
minigame_snake.lua
(4.02 KiB) Downloaded 36 times
Image

Pong Base
inspired by the pong thread
left/right arrows move the paddle
no scoring or winning/losing is currently in place

this will be the base for a pong game and/or a breakout game.
minigame_pong.lua
(3.67 KiB) Downloaded 119 times
Image
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DavetheBrave
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Joined: 22 Jun 2005, 02:52

Re: Tetris!

Post by DavetheBrave »

epic win
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Tetris!

Post by CarRepairer »

yo dawg, I heard you like widgets that let you play games while you spec so we made you this spectator widget that lets you play games while you spectate a game that you're playing while you play a game that you're speccing.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Tetris!

Post by manolo_ »

epic win, for next ingame-game-widget i want super mario :D
also i want easier controll over widget: enable it with f11 and disable it is to intricate
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aegis
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Joined: 11 Jul 2007, 17:47

Re: Minigames!

Post by aegis »

mario would be a bit of work.. the next game is snake ^_^

maybe a launcher soon?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Minigames!

Post by manolo_ »

launcher or sonic :mrgreen: you decide :P

btw didnt tested it yet ingame, is it a huge dps-drop?

edit: could you sort them into a minigame-group?
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Minigames!

Post by aegis »

I don't get any fps drop while playing them
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Minigames!

Post by Gota »

multiplayer bomberman...
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: Minigames!

Post by Masure »

Minigames suck.

You don't spec when you're playing minigames so you should exit the game. Play tetris outside Spring.
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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Minigames!

Post by Falcrum »

We need this on lobby when weiting for game :P
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Minigames!

Post by KDR_11k »

Masure wrote:Minigames suck.

You don't spec when you're playing minigames so you should exit the game. Play tetris outside Spring.
What if you're just wating for a lull to pass, e.g. if one of the players has hit the toilet and the game is paused until he returns?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Minigames!

Post by Pxtl »

KDR_11k wrote:
Masure wrote:Minigames suck.

You don't spec when you're playing minigames so you should exit the game. Play tetris outside Spring.
What if you're just wating for a lull to pass, e.g. if one of the players has hit the toilet and the game is paused until he returns?
Hell, that'd be useful when actually playing. Pause button sucks.

A simple multiplayer turn-based game like Hearts or Scorch3D would be nice.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Minigames!

Post by CarRepairer »

Falcrum wrote:We need this on lobby when weiting for game :P
Then people will get distracted by it instead of readying up.. more so than usual. It would make things worse.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Minigames!

Post by Pxtl »

CarRepairer wrote:
Falcrum wrote:We need this on lobby when weiting for game :P
Then people will get distracted by it instead of readying up.. more so than usual. It would make things worse.
At least they'll be in the lobby instead of alt-tabbed.

Somebody needs to give Springie a good Trivia game or Hangman or Zork or something.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: Minigames!

Post by Strategia »

Pxtl wrote:Somebody needs to give Springie a good Trivia game or Hangman or Zork or something.
Now THAT would be seriously epic win. :D
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Minigames!

Post by manolo_ »

damn, i need a fast turn on/off - button for it :D
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Minigames!

Post by Pxtl »

Strategia wrote:
Pxtl wrote:Somebody needs to give Springie a good Trivia game or Hangman or Zork or something.
Now THAT would be seriously epic win. :D
Dammit, I have a to-do list longer than my expected lifespan, and I just discovered that Springie is written in C#, a language that I am more than comfortable in. A trivia-bot for Springie would be a fun little weekend project.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Minigames!

Post by CarRepairer »

Pxtl wrote:
Strategia wrote:
Pxtl wrote:Somebody needs to give Springie a good Trivia game or Hangman or Zork or something.
Now THAT would be seriously epic win. :D
Dammit, I have a to-do list longer than my expected lifespan, and I just discovered that Springie is written in C#, a language that I am more than comfortable in. A trivia-bot for Springie would be a fun little weekend project.
Okay not a bad idea if you do this: make the minigame shutdown entirely when there are sufficient players according to the !manage command.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Minigames!

Post by AF »

KDR_11k wrote:
Masure wrote:Minigames suck.

You don't spec when you're playing minigames so you should exit the game. Play tetris outside Spring.
What if you're just wating for a lull to pass, e.g. if one of the players has hit the toilet and the game is paused until he returns?
Any half decent player queues up commands during pauses

As for trivia, cookiebot anybody?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Minigames!

Post by SinbadEV »

I request PanicBomber...
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