LolUI (WIP) - 9th release + fix for 0.79 - Page 4

LolUI (WIP) - 9th release + fix for 0.79

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 9th release

Post by Regret »

Image
9th release.

Fixed a few bugs including the huge slowdown.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 8th release

Post by Regret »

YHCIR wrote:@Regret, would also be cool for minimap to be like the old BA one. i.e dragable resizeable (and proportionate)
You can turn off the LolUI minimap, it will enable the old one.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: LolUI (WIP) - 9th release

Post by Hacked »

Regret wrote:Fixed a few bugs including the huge slowdown.
that took like, an hour
thanks i appreciate that

EDIT: the slowdown is still there. tell me and ill post anything you need
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: LolUI (WIP) - 9th release

Post by Auswaschbar »

For me, slowdown is gone.
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 9th release

Post by Regret »

Hacked wrote:the slowdown is still there. tell me and ill post anything you need
Did you delete the old LolUI folder?

Is the slowdown present in the BA LolUI version?
(delete your LolUI in widgets folder and enable LolUI in BA 6.91)

What OS are you on?

How much does your fps drop when you enable LolUI in middle of an average sized (4v4) game?
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: LolUI (WIP) - 9th release

Post by Hacked »

hi, sry for the late reply
i was sleeping
i cant test a big game right now, i have school pretty soon

the version included with BA 6.91 has an error in the menu @ line 69
but i do remember release 7 not having any slowdowns at all

windows xp, sapphire toxic hd 3780, 1 core pentium 4 3.2ghz @ 3.65ghz

not sure about average sized game, but just starting with the commanders startscript on small_divide lags just the same. the fps is fine (~130) for about 5 seconds then goes down (~3-6) for a few seconds. its a cycle. the profiler indicates its during the drawscreen phase, and "b" shows that its definately an interface slowdown. everything is fine when i press f5

ill try to test a bigger game when i get back, but i dont think it will change anything.
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 9th release

Post by Regret »

Hacked wrote:commanders startscript
Behavior when running directly spring.exe can be glitchy as I didn't test that at all.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: LolUI (WIP) - 9th release

Post by Hacked »

i wrote that to show that it lagged no matter how simple the setup
i also tried hosting solo games to see if it made any difference
ba, ba chickens, nota, nota spacebugs, 1 bot, not bots
the result was the same for me
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 9th release

Post by Regret »

Disable all other widgets, leave only LolUI enabled and see if it still happens.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: LolUI (WIP) - 9th release

Post by Hacked »

ok i got it, the auto mex widget with no button seems to be the problem
sorry for that
i wonder why they conflict
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 9th release

Post by Regret »

I think automex was always like that even without LolUI.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: LolUI (WIP) - 9th release

Post by Hacked »

edit: youre right im stupid
btw is there a way to globally change colors and transparency?
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: LolUI (WIP) - 9th release

Post by Google_Frog »

Yea area mex has strange problems for some people.
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jennington
Posts: 68
Joined: 23 Mar 2008, 19:43

Re: LolUI (WIP) - 8th release

Post by jennington »

Edit: Woops, skipped one page of the thread :D So umm, not much to say anymore, except for good work. (: Works flawlessly for me.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 9th release + fix for 0.79

Post by Regret »

Patched up for newest spring version. Should work more flawlesslesslessly.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: LolUI (WIP) - 9th release + fix for 0.79

Post by ginekolog »

Can i scroll cosole chat in this ui?
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CCBlackmilk
Posts: 62
Joined: 03 Jul 2009, 03:20

Re: LolUI (WIP) - 9th release + fix for 0.79

Post by CCBlackmilk »

ginekolog wrote:Can i scroll cosole chat in this ui?
I was wondering that too, it's still a fantastic widget though
cranphin
Posts: 136
Joined: 13 Jun 2005, 16:37

Re: LolUI (WIP) - 9th release + fix for 0.79

Post by cranphin »

Hmm, I like it, but one thing I don't :)
Text on the order buttons for longer text buttons is waaay to small ^_^

Doesn't seem necessary, there's some space left and right for those :)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: LolUI (WIP) - 9th release + fix for 0.79

Post by AF »

requests:
  • Make the borders draggable so we can resize without faffing around with a menu
  • Make things snap to edges and borders
  • Aswell as snapping, add buffer borders around objects so we can align them better ( and look prettier ), and less overlapping boxes. A 5px margin around all controls like minimaps and resource bars would help a lot.
  • Allow resizing a control to push adjacent controls over.
Otherwise a very nice UI
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: LolUI (WIP) - 9th release + fix for 0.79

Post by Hacked »

the window snapping AF suggest would be perfect
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