LolUI (WIP) - 9th release + fix for 0.79
Moderator: Moderators
Re: LolUI (WIP) - 8th release
You can turn off the LolUI minimap, it will enable the old one.YHCIR wrote:@Regret, would also be cool for minimap to be like the old BA one. i.e dragable resizeable (and proportionate)
Re: LolUI (WIP) - 9th release
that took like, an hourRegret wrote:Fixed a few bugs including the huge slowdown.
thanks i appreciate that
EDIT: the slowdown is still there. tell me and ill post anything you need
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: LolUI (WIP) - 9th release
For me, slowdown is gone.
Re: LolUI (WIP) - 9th release
Did you delete the old LolUI folder?Hacked wrote:the slowdown is still there. tell me and ill post anything you need
Is the slowdown present in the BA LolUI version?
(delete your LolUI in widgets folder and enable LolUI in BA 6.91)
What OS are you on?
How much does your fps drop when you enable LolUI in middle of an average sized (4v4) game?
Re: LolUI (WIP) - 9th release
hi, sry for the late reply
i was sleeping
i cant test a big game right now, i have school pretty soon
the version included with BA 6.91 has an error in the menu @ line 69
but i do remember release 7 not having any slowdowns at all
windows xp, sapphire toxic hd 3780, 1 core pentium 4 3.2ghz @ 3.65ghz
not sure about average sized game, but just starting with the commanders startscript on small_divide lags just the same. the fps is fine (~130) for about 5 seconds then goes down (~3-6) for a few seconds. its a cycle. the profiler indicates its during the drawscreen phase, and "b" shows that its definately an interface slowdown. everything is fine when i press f5
ill try to test a bigger game when i get back, but i dont think it will change anything.
i was sleeping
i cant test a big game right now, i have school pretty soon
the version included with BA 6.91 has an error in the menu @ line 69
but i do remember release 7 not having any slowdowns at all
windows xp, sapphire toxic hd 3780, 1 core pentium 4 3.2ghz @ 3.65ghz
not sure about average sized game, but just starting with the commanders startscript on small_divide lags just the same. the fps is fine (~130) for about 5 seconds then goes down (~3-6) for a few seconds. its a cycle. the profiler indicates its during the drawscreen phase, and "b" shows that its definately an interface slowdown. everything is fine when i press f5
ill try to test a bigger game when i get back, but i dont think it will change anything.
Re: LolUI (WIP) - 9th release
Behavior when running directly spring.exe can be glitchy as I didn't test that at all.Hacked wrote:commanders startscript
Re: LolUI (WIP) - 9th release
i wrote that to show that it lagged no matter how simple the setup
i also tried hosting solo games to see if it made any difference
ba, ba chickens, nota, nota spacebugs, 1 bot, not bots
the result was the same for me
i also tried hosting solo games to see if it made any difference
ba, ba chickens, nota, nota spacebugs, 1 bot, not bots
the result was the same for me
Re: LolUI (WIP) - 9th release
Disable all other widgets, leave only LolUI enabled and see if it still happens.
Re: LolUI (WIP) - 9th release
ok i got it, the auto mex widget with no button seems to be the problem
sorry for that
i wonder why they conflict
sorry for that
i wonder why they conflict
Re: LolUI (WIP) - 9th release
I think automex was always like that even without LolUI.
Re: LolUI (WIP) - 9th release
edit: youre right im stupid
btw is there a way to globally change colors and transparency?
btw is there a way to globally change colors and transparency?
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- Moderator
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- Joined: 12 Oct 2007, 09:24
Re: LolUI (WIP) - 9th release
Yea area mex has strange problems for some people.
- jennington
- Posts: 68
- Joined: 23 Mar 2008, 19:43
Re: LolUI (WIP) - 8th release
Edit: Woops, skipped one page of the thread :D So umm, not much to say anymore, except for good work. (: Works flawlessly for me.
Re: LolUI (WIP) - 9th release + fix for 0.79
Patched up for newest spring version. Should work more flawlesslesslessly.
Re: LolUI (WIP) - 9th release + fix for 0.79
Can i scroll cosole chat in this ui?
- CCBlackmilk
- Posts: 62
- Joined: 03 Jul 2009, 03:20
Re: LolUI (WIP) - 9th release + fix for 0.79
I was wondering that too, it's still a fantastic widget thoughginekolog wrote:Can i scroll cosole chat in this ui?
Re: LolUI (WIP) - 9th release + fix for 0.79
Hmm, I like it, but one thing I don't :)
Text on the order buttons for longer text buttons is waaay to small ^_^
Doesn't seem necessary, there's some space left and right for those :)
Text on the order buttons for longer text buttons is waaay to small ^_^
Doesn't seem necessary, there's some space left and right for those :)
Re: LolUI (WIP) - 9th release + fix for 0.79
requests:
- Make the borders draggable so we can resize without faffing around with a menu
- Make things snap to edges and borders
- Aswell as snapping, add buffer borders around objects so we can align them better ( and look prettier ), and less overlapping boxes. A 5px margin around all controls like minimaps and resource bars would help a lot.
- Allow resizing a control to push adjacent controls over.
Re: LolUI (WIP) - 9th release + fix for 0.79
the window snapping AF suggest would be perfect