LolUI (WIP) - 9th release + fix for 0.79 - Page 2

LolUI (WIP) - 9th release + fix for 0.79

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: LolUI - V1.00

Post by Jazcash »

/me makes a small tick on his list.
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 2nd release

Post by Regret »

Image
New release bump.
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TheFatController
Balanced Annihilation Developer
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Re: LolUI (WIP) - 2nd release

Post by TheFatController »

Looking very good 8)

My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg

I noticed it's filtering cannot reach destination messages, it would be cool to replace them with a little stop sign hovering over the unit for a few seconds but idk if that's a job for your UI or a 3rd party widget
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jennington
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Re: LolUI (WIP) - 2nd release

Post by jennington »

TheFatController wrote:My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg
Seconded.

Other than that, the UI is pretty cute.

Oh yeah, you can't share resources to a specific person like with advplayerlist, correct? :<
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 3rd release

Post by Regret »

Image
3rd release.
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Hoi
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Joined: 13 May 2008, 16:51

Re: LolUI (WIP) - 3rd release

Post by Hoi »

Ehm.. if you (regret) are in game, then how can you see everything?

I SMELL CHEATZ.
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Jazcash
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Re: LolUI (WIP) - 3rd release

Post by Jazcash »

He took it through a replay. Learn stuffz, prophet.
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 4th release

Post by Regret »

Image
4th release.
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TheFatController
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Re: LolUI (WIP) - 4th release

Post by TheFatController »

Excellent work 8)

Any chance for a config file where you can specify default settings for various resolutions?
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: LolUI (WIP) - 4th release

Post by imbaczek »

good work on minimap colors
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 4th release

Post by Regret »

imbaczek wrote:good work on minimap colors
Spring Settings -> Simplified minimap colors -> click

D:
TheFatController wrote:Any chance for a config file where you can specify default settings for various resolutions?
I'll be adding loading/saving of different profiles which you will be able to customize yourself.
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: LolUI (WIP) - 4th release

Post by imbaczek »

Regret wrote:
imbaczek wrote:good work on minimap colors
Spring Settings -> Simplified minimap colors -> click
does that do enemy/ally/me separation by default? good to know :>
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 5th release

Post by Regret »

Image
5th release.
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Peet
Malcontent
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Re: LolUI (WIP) - 5th release

Post by Peet »

Why do you make an image tag containing a link to the thread every single time?
Regret
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Joined: 18 Aug 2007, 19:04

Re: LolUI (WIP) - 5th release

Post by Regret »

Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Because I like chaotic order.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: LolUI (WIP) - 5th release

Post by Jazcash »

Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Yeh, it's annoying.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: LolUI (WIP) - 5th release

Post by Hacked »

i thought this gui was very good
and the ability to auto hide components was genius

i used it while playing a game of spacebugs and it seemed to crash when i selected a kbot con

infolog
http://pastebin.com/f69413e9

EDIT:

i replaced lines 36/37:

Code: Select all

local sx,sy = widgetHandler:GetViewSizes()
return bugged_glGetTextWidth(text)*sx/sy*(4/3)
with:

Code: Select all

	local sx,sy = widgetHandler:GetViewSizes()
	local status, result = pcall(bugged_glGetTextWidth, text)
	if status then
		return result*sx/sy*(4/3)--bugged_glGetTextWidth(text)*sx/sy*(4/3)
	else
		return 1*sx/sy*(4/3) -- small width
	end
i selected NOTA's t1 con bot again and noticed the "Scatter" command was blank. Im sure the problem is there somewhere, just dont know what it is.
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TheFatController
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Re: LolUI (WIP) - 5th release

Post by TheFatController »

A possibly cleaner fix would be to replace line 192 of ordermenu.lua

Code: Select all

text = cmd.params[cmd.params[1]+2]
with

Code: Select all

text = cmd.params[cmd.params[1]+2] or cmd.name
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: LolUI (WIP) - 5th release

Post by 1v0ry_k1ng »

tie gui colour to teamcolour ftw
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TheFatController
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Re: LolUI (WIP) - 5th release

Post by TheFatController »

Incase I forget, the lolui console currently blocks mouse clicks whereas the old console doesn't, imo only the green bar should block mouse clicks.
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