LolUI (WIP) - 9th release + fix for 0.79
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Re: LolUI - V1.00
/me makes a small tick on his list.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: LolUI (WIP) - 2nd release
Looking very good
My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg
I noticed it's filtering cannot reach destination messages, it would be cool to replace them with a little stop sign hovering over the unit for a few seconds but idk if that's a job for your UI or a 3rd party widget
My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg
I noticed it's filtering cannot reach destination messages, it would be cool to replace them with a little stop sign hovering over the unit for a few seconds but idk if that's a job for your UI or a 3rd party widget
- jennington
- Posts: 68
- Joined: 23 Mar 2008, 19:43
Re: LolUI (WIP) - 2nd release
Seconded.TheFatController wrote:My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg
Other than that, the UI is pretty cute.
Oh yeah, you can't share resources to a specific person like with advplayerlist, correct? :<
Re: LolUI (WIP) - 3rd release
Ehm.. if you (regret) are in game, then how can you see everything?
I SMELL CHEATZ.
I SMELL CHEATZ.
Re: LolUI (WIP) - 3rd release
He took it through a replay. Learn stuffz, prophet.
- TheFatController
- Balanced Annihilation Developer
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- Joined: 10 Dec 2006, 18:46
Re: LolUI (WIP) - 4th release
Excellent work
Any chance for a config file where you can specify default settings for various resolutions?
Any chance for a config file where you can specify default settings for various resolutions?
Re: LolUI (WIP) - 4th release
good work on minimap colors
Re: LolUI (WIP) - 4th release
Spring Settings -> Simplified minimap colors -> clickimbaczek wrote:good work on minimap colors
D:
I'll be adding loading/saving of different profiles which you will be able to customize yourself.TheFatController wrote:Any chance for a config file where you can specify default settings for various resolutions?
Re: LolUI (WIP) - 4th release
does that do enemy/ally/me separation by default? good to know :>Regret wrote:Spring Settings -> Simplified minimap colors -> clickimbaczek wrote:good work on minimap colors
Re: LolUI (WIP) - 5th release
Why do you make an image tag containing a link to the thread every single time?
Re: LolUI (WIP) - 5th release
Because I like chaotic order.Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Re: LolUI (WIP) - 5th release
Yeh, it's annoying.Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Re: LolUI (WIP) - 5th release
i thought this gui was very good
and the ability to auto hide components was genius
i used it while playing a game of spacebugs and it seemed to crash when i selected a kbot con
infolog
http://pastebin.com/f69413e9
EDIT:
i replaced lines 36/37:
with:
i selected NOTA's t1 con bot again and noticed the "Scatter" command was blank. Im sure the problem is there somewhere, just dont know what it is.
and the ability to auto hide components was genius
i used it while playing a game of spacebugs and it seemed to crash when i selected a kbot con
infolog
http://pastebin.com/f69413e9
EDIT:
i replaced lines 36/37:
Code: Select all
local sx,sy = widgetHandler:GetViewSizes()
return bugged_glGetTextWidth(text)*sx/sy*(4/3)
Code: Select all
local sx,sy = widgetHandler:GetViewSizes()
local status, result = pcall(bugged_glGetTextWidth, text)
if status then
return result*sx/sy*(4/3)--bugged_glGetTextWidth(text)*sx/sy*(4/3)
else
return 1*sx/sy*(4/3) -- small width
end
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: LolUI (WIP) - 5th release
A possibly cleaner fix would be to replace line 192 of ordermenu.lua
with
Code: Select all
text = cmd.params[cmd.params[1]+2]
Code: Select all
text = cmd.params[cmd.params[1]+2] or cmd.name
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: LolUI (WIP) - 5th release
tie gui colour to teamcolour ftw
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: LolUI (WIP) - 5th release
Incase I forget, the lolui console currently blocks mouse clicks whereas the old console doesn't, imo only the green bar should block mouse clicks.