Transporter
Moderator: Moderators
Transporter
Transporter widget:
http://dmytry.com/tmp/lua_for_spring/un ... rter_2.lua
What it does: Set transport to guard a unit, transport will help that unit move around (and will happily fly into enemy AA if you order it here, no avoidance, no automicro).
You can also press ctrl+m when you have unit selected, to have closest idlest transport assist it.
It can also preserve selection on the unit when unit is loaded, by using group9 . That may be a problem because it seems in spring unit can be in only one group at a time, so unit is unselected from any other groups. So this is off by default but can be enabled by editing the file.
You can use it with mex upgrader constructor and its "assistants".
What it doesn't do: load multiple units into 1 transport.
Updated to spring 94.1
http://dmytry.com/tmp/lua_for_spring/un ... rter_2.lua
What it does: Set transport to guard a unit, transport will help that unit move around (and will happily fly into enemy AA if you order it here, no avoidance, no automicro).
You can also press ctrl+m when you have unit selected, to have closest idlest transport assist it.
It can also preserve selection on the unit when unit is loaded, by using group9 . That may be a problem because it seems in spring unit can be in only one group at a time, so unit is unselected from any other groups. So this is off by default but can be enabled by editing the file.
You can use it with mex upgrader constructor and its "assistants".
What it doesn't do: load multiple units into 1 transport.
Updated to spring 94.1
Last edited by dizekat on 06 Aug 2013, 10:09, edited 3 times in total.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Transporter
Nice idea! I have to disable the "normal" transportation assister to get it to work, havent I? I saw strange behavior when both widgets were enabled. Any way to make it compatible?
Re: Transporter
what do you mean by "normal" transportation assister?very_bad_soldier wrote:Nice idea! I have to disable the "normal" transportation assister to get it to work, havent I? I saw strange behavior when both widgets were enabled. Any way to make it compatible?
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Transporter
ahh, that one. I never use it.very_bad_soldier wrote:Oops, I assumed you know about it: http://spring.jobjol.nl/show_file.php?id=1095
Its quite useful.
Transporter only touches the transports that were assigned to units (with guards or with ctrl-m), so if there is any conflict, its on the transport assist's side (does transport assist control all idle transports? Then no surprise there is weird behaviours when it tries to use transport that is already being used by transporter).
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Transporter
It would be very cool if this did what the supcom transports did:
- When you tell a transport to guard a factory, it will automatically load any newly built units and take them to the factories rally point
- When you tell a transport to guard a factory, it will automatically load any newly built units and take them to the factories rally point
Re: Transporter
best behaviour is beacon...a beacon can be made and transports and labs can be assigned to it...so mnay labs canbe assigned ot the same beacon and many transports as well..
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Transporter
There's already a widget for that.Warlord Zsinj wrote:It would be very cool if this did what the supcom transports did:
- When you tell a transport to guard a factory, it will automatically load any newly built units and take them to the factories rally point
Re: Transporter
And that widget works really really well, you can even make the airlab guard the land fab, and the freshly made transports will take your units to their designated targets.
Re: Transporter
Well, I'll add check if the guarded unit is immobile, and ignore order if it is, should stop my widget from trying to airlift a factory.
edit: done, re-download.
edit: done, re-download.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Transporter
oh, where can I find this widget?
It'd be nice if there was a widget list that has a download link and a basic description...
It'd be nice if there was a widget list that has a download link and a basic description...
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Transporter
There is: http://spring.vsync.de/luaManager/
Or use SpringDownloader's Widget-Module, it uses the same database.
http://spring.clan-sy.com/phpbb/viewtop ... 23&t=16122
@dizekat:
Nice, thx, I will check it out. But I think that the other widget has to be changed too.
Or use SpringDownloader's Widget-Module, it uses the same database.
http://spring.clan-sy.com/phpbb/viewtop ... 23&t=16122
@dizekat:
Nice, thx, I will check it out. But I think that the other widget has to be changed too.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Transporter
CA's widgets are listed here.
http://trac.caspring.org/wiki/WidgetGuide
However the transport widget is not in the table, its file name is at the bottom of the page.
http://trac.caspring.org/wiki/WidgetGuide
However the transport widget is not in the table, its file name is at the bottom of the page.
Re: Transporter
Updated for 0.79.1.1
Changes: removed "command n" spam.
Changes: removed "command n" spam.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Transporter
This widget, and its successor Transporter 2, has been broken for quite a while now. It is such a pain to have to load/unload cons manually.. Could you please look into repairing it for 91/92?
Re: Transporter
+1 with klapmongool, this widget was awesome
sad it was broken
sad it was broken
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Transporter
Thanks for bringing this up again. I was thinking about this widget the other day when manually (un)loading my comm to cap mexes.Griffith wrote:+1 with klapmongool, this widget was awesome
sad it was broken
Re: Transporter
Please describe the nature of the bugs it presents in latest BA.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Transporter
It doesn't work at all atm. I think I had vbs check the widget out some months back and he said it is a mess. Basically needs rewriting. The functionality of it was amazing
Re: Transporter
'doesnt work'
I ask you to expand that, and your expansion is:
'doesnt work at all'
Does it throw any errors? Do its hotkeys work?
I ask you to expand that, and your expansion is:
'doesnt work at all'
Does it throw any errors? Do its hotkeys work?