Y-Axis movement orders
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- MC: Legacy & Spring 1944 Developer
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- Joined: 21 Sep 2004, 08:25
Y-Axis movement orders
Would it be possible via LUA to develop a way to give y-axis co-ordinates for movement orders?
The idea is basically similar to Homeworld -- holding down a button such as shift or alt or whatever activates the y-axis (turning off x and z axis movement) for move orders.
Can lua trickery do this?
The idea is basically similar to Homeworld -- holding down a button such as shift or alt or whatever activates the y-axis (turning off x and z axis movement) for move orders.
Can lua trickery do this?
Re: Y-Axis movement orders
Movecontrol I guess.SpikedHelmet wrote:Would it be possible via LUA to develop a way to give y-axis co-ordinates for movement orders?
Not sure about holding down.The idea is basically similar to Homeworld -- holding down a button such as shift or alt or whatever activates the y-axis (turning off x and z axis movement) for move orders.
So what do you want this for? harriers in s44?
Re: Y-Axis movement orders
movecontrol is unrelated. Move orders are already given with 3d coordinates, just make a suitable widget.
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Re: Y-Axis movement orders
Well, I don't know what he wants this for, but I can imagine this being awesome in THIS.Hoi wrote:So what do you want this for? harriers in s44?
Last edited by Archangel of Death on 18 Oct 2008, 10:51, edited 1 time in total.
Re: Y-Axis movement orders
You are pretty much on the right track.Archangel of Death wrote:Well, I don't know what he wants this for, but I can imagine this being awesome in THIS.Hoi wrote:SpikedHelmet wrote:So what do you want this for? harriers in s44?
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- Imperial Winter Developer
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Re: Y-Axis movement orders
Spike on his IW in space path again?
Really, if you're after something like that, homeworld's got a great engine for it...
Really, if you're after something like that, homeworld's got a great engine for it...
Re: Y-Axis movement orders
In all honesty, I doubt he'd want to do something from an established 'universe' again.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: Y-Axis movement orders
Can't blame him
Re: Y-Axis movement orders
It seems that quotes are a bit buggyHoi wrote:SpikedHelmet wrote:So what do you want this for? harriers in s44?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Y-Axis movement orders
For one, it'd be useful in S44, or any mod really where being able to determine at which altitude planes operate -- sending bombers above anti-aircraft for instance, especially dive bombers :D
It'd be super-useful for any space mod.
It'd be super-useful for any space mod.
Re: Y-Axis movement orders
Would that actually stop them from shooting? I'd be weird if you'd get vertical shotsSpikedHelmet wrote:For one, it'd be useful in S44, or any mod really where being able to determine at which altitude planes operate -- sending bombers above anti-aircraft for instance, especially dive bombers :D
Also, the s44 thread needs more eyecandy:)
Re: Y-Axis movement orders
Rather than painful movectrl stuff, is it possible to change the cruisealt of individual units, so that aircraft can be controlled in 3D?
Re: Y-Axis movement orders
It would be pretty easy to do this in LUA.
Re: Y-Axis movement orders
Restrictor aka daan on forums i think did that in his mod. You can set height where planes fly. They just lift vertically and than fly normally.
Re: Y-Axis movement orders
I think you have to movectrl or morph the plane for that.
I decided not to pursue something like this in THIS since it was nothing but a massive hassle in Haegemonia.
I decided not to pursue something like this in THIS since it was nothing but a massive hassle in Haegemonia.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Y-Axis movement orders
Homeworld 2 did it, and it turned out fairly intuitive and hassle-free, hence wanting Homeworld 2-style :D