Request:ba/sa bladwing fix

Request:ba/sa bladwing fix

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Request:ba/sa bladwing fix

Post by Gota »

Hi.
What is the problem?
The problem is that when the Bladewings are set to patrol and encounter targets they will start emping them,but,will not hover around in circles like the banshee,instead they will stop and when units are emped they will land.

What needs to happen:
They encounter targets on patrol,start flyign around like banshee emping them.
When a target is emped they will move to the next one and when all are emped they will distribute themsleves amongst the targets in a random fahsion(1 Bladewinge for each target),keeping them emped but the first prioriy must always be not emped units within the bladewings operation radius.

If there are enough bladewings to emp all targets and keep one bladewings on each the remaining Bladewings should keep patroling.

The Bladewing's behaviour is an anciant problem and would be nice to finally get rid of it.
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LordMatt
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Joined: 15 May 2005, 04:26

Re: Request:ba/sa bladwing fix

Post by LordMatt »

I am a bit surprised this has never been fixed.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Request:ba/sa bladwing fix

Post by Gota »

You play only arm?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Request:ba/sa bladwing fix

Post by Forboding Angel »

Why is that shocking....
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: Request:ba/sa bladwing fix

Post by NOiZE »

use attack? you know draw a rectangle...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Request:ba/sa bladwing fix

Post by AF »

sounds like an unnecesary kludge to me
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Request:ba/sa bladwing fix

Post by imbaczek »

I agree this is broken, but so far nobody was brave enough to try to understand the code responsible.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Request:ba/sa bladwing fix

Post by Gota »

NOiZE wrote:use attack? you know draw a rectangle...
Still is much harder than banshee.
I think making them more automated would allow to actually use them more.
Since they only emp and not kill and mov eon they have an a bit more complicated role but it shouldnt be harder to perform tha nattacking targets with a banshee.
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Gota
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Re: Request:ba/sa bladwing fix

Post by Gota »

AF wrote:sounds like an unnecesary kludge to me
What do you mean?

Its either fixing thisunit or removing it since it breaks core arm t1 air balance at its current state yet its a very cool unit that has many cool uses and has the potential to improve gameplay a good deal.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Request:ba/sa bladwing fix

Post by smokingwreckage »

They work in CA, how was that done?
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Gota
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Re: Request:ba/sa bladwing fix

Post by Gota »

In ca they are just flying bombs.In SA/BA they are emp gunships.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Request:ba/sa bladwing fix

Post by Pressure Line »

Gota wrote:
AF wrote:sounds like an unnecesary kludge to me
What do you mean?

Its either fixing thisunit or removing it since it breaks core arm t1 air balance at its current state yet its a very cool unit that has many cool uses and has the potential to improve gameplay a good deal.
i think AF was reffering to the attack rectangle thing ;)
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Request:ba/sa bladwing fix

Post by Otherside »

Gota wrote:In ca they are just flying bombs.In SA/BA they are emp gunships.
shows what you know...

Bladewing = ARM EMP drone in CA

your confusing it with blastwing

Blastwing = CORE Kamikaze drone..
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Request:ba/sa bladwing fix

Post by Gota »

Obviously the mistake was mine but thats not exactly ideal name giving.
ZellSF
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Joined: 08 Jul 2006, 19:07

Re: Request:ba/sa bladwing fix

Post by ZellSF »

CA has descriptions that actually give you an idea what the units does so names are less important. At least it doesn't have raiders that are actually unusable for raiding :p
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Request:ba/sa bladwing fix

Post by Gota »

What mod has those?
ZellSF
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Joined: 08 Jul 2006, 19:07

Re: Request:ba/sa bladwing fix

Post by ZellSF »

Almost every Total Annihilation based mod.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Request:ba/sa bladwing fix

Post by Gota »

#1 your wrong since in all major ta mod raiders have been prioritized .
#2 this has got nothing to do with the topic.
I dont not care about CA and dont want to hear about it.
Wanna talk about CA's unit descriptions go do that in the CA thread.
I'm interested in the baldewing "situation".

Oh whatever if you like ca so much go play it.
Why clog this thread ffs.
Last edited by Gota on 24 Aug 2008, 00:57, edited 1 time in total.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Request:ba/sa bladwing fix

Post by ZellSF »

#1 your wrong since in all major ta mod raiders have been prioritized .
Raiders have been prioritized? Prioritized for what? You're just confusing. I usually see gators and flash being the unit of choice for raiding anyway, and I doubt that's something that's changed in "all major ta mod".
#2 this has got nothing to do with the topic.
I dont not care about CA and dont want to hear about it.
Wanna talk about CA's unit descriptions go do that in the CA thread.
I'm interested in the baldewing "situation".
Which CA supposedly has fixed, besides if you don't like off topic conversation, don't start or continue it yourself.
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Kaine
Posts: 60
Joined: 09 Aug 2008, 23:28

Re: Request:ba/sa bladwing fix

Post by Kaine »

He was all well and good for a fix for the bladewings until he heard CA had it. :roll:
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