bloom(lua download)
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Re: bloom(lua download)
Impressive, what Id like to see is Jks cloud shadow widget, the new water, the waves, and this bloom all together
Re: bloom(lua download)
i hope the new spring version comes soon, it has the water fix for 8000+ cards so you can see normal waterAF wrote:Impressive, what Id like to see is Jks cloud shadow widget, the new water, the waves, and this bloom all together
Re: bloom(lua download)
my problem with the current bloom is that it is spotty resulting in a splotchy look.
Re: bloom(lua download)
yep, trying to change that but not much time atm, off from school for a few months from coming monday so will have more time thensmoth wrote:my problem with the current bloom is that it is spotty resulting in a splotchy look.
Re: bloom(lua download)
Why after change drivers ( for GeForce 7800 ) for new, bloom not works?
Re: bloom(lua download)
i dont know:(Falcrum wrote:Why after change drivers ( for GeForce 7800 ) for new, bloom not works?
Re: bloom(lua download)
Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
Re: bloom(lua download)
i dont have this problem with my 8600gt goes with everything on from 40to 38, wtf why is your framerate at 150!?, but anyway, new version, pics coming tommorow, very tired now, the new version had alot of inprovement, check it out!Argh wrote:Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
- Attachments
-
- BloomshaderV4.lua
- new bloom
- (17.22 KiB) Downloaded 30 times
Last edited by Hoi on 22 Jun 2008, 10:10, edited 3 times in total.
Re: bloom(lua download)
Don't push it please.BloomShaderV4.lua wrote: author = "Hoi",
Code: Select all
diff BloomShaderV3.lua BloomShaderV4.lua
3c3
< name = "BloomShader (v0.3)",
---
> name = "BloomShader (v0.4)",
5c5
< author = "Kloot",
---
> author = "Hoi",
You'd almost think there was a reason I didn't release this myself.Argh wrote:Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
Re: bloom(lua download)
All your Lua are belong to me!
Re: bloom(lua download)
Dear Hoi:i dont have this problem with my 8600gt goes with everything on from 40to 38, wtf why is your framerate at 150!?, but anyway, new version, pics coming tommorow, very tired now, the new version had alot of inprovement, check it out!
You probably have your drivers improperly tuned. I get 300FPS on the map I used to test with before I start up P.U.R.E., with shadows off, water turned to 1.
That said, the relatively low drop in performance you're reporting is interesting- perhaps acceleration of GLSL fragment shaders runs far more efficiently on that hardware than it does on the previous generation, despite fairly low differences in overall speed.
Yeah. So... the only ideas I have, smart or not, is that what I see is that there are a heck of a lot of passes involved, and that running passes over anything but S3Os is probably a very big waste of GPU time. Who wants bloom on the hills and stuff like explosions, anyhow? You can fake bloom on explosions easily enough, imo.You'd almost think there was a reason I didn't release this myself.
However, I'm too stupid about how this works, I need to go back to that code demo and read, I think, before I utter anything incredibly ignorant.
Re: bloom(lua download)
If that's so then perhaps a few pointers on driver tuning for spring would be in order?
Re: bloom(lua download)
Meh, I put out that stuff quite awhile back. I don't think much has changed.
And I'd want to hold on until the SVN builds are pretty stable, graphics-wise, before really doing any serious torture-tests again.
And I'd want to hold on until the SVN builds are pretty stable, graphics-wise, before really doing any serious torture-tests again.
Re: bloom(lua download)
lol the idea was author = kloot, changed by hoi but i was tired:) changing in a few secKloot wrote:Don't push it please.BloomShaderV4.lua wrote: author = "Hoi",
Code: Select all
diff BloomShaderV3.lua BloomShaderV4.lua 3c3 < name = "BloomShader (v0.3)", --- > name = "BloomShader (v0.4)", 5c5 < author = "Kloot", --- > author = "Hoi",
You'd almost think there was a reason I didn't release this myself.Argh wrote:Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
e: org now
Re: bloom(lua download)
What if all co-authors of a collaborative work would add that much text?
Just adding your name after kloot's, seperated by a comma should be enough, like Author: Kloot, hoi
Just adding your name after kloot's, seperated by a comma should be enough, like Author: Kloot, hoi
Re: bloom(lua download)
it will seem that ive made it, what i didnt, i just tuned itrattle wrote:What if all co-authors of a collaborative work would add that much text?
Just adding your name after kloot's, seperated by a comma should be enough, like Author: Kloot, hoi
Re: bloom(lua download)
Bloom is included with fine tuning in CA now, off by default tho due to some peoples compatibility issues.
Personally i think this bloom shader should only affect units, water, and effects like explosions and weapons. It makes map textures look shitty, and catches the worst things to bloom in some maps I've seen.
Personally i think this bloom shader should only affect units, water, and effects like explosions and weapons. It makes map textures look shitty, and catches the worst things to bloom in some maps I've seen.
Re: bloom(lua download)
i think a bloom shader which dusnt bloom anything woulld look crap, some maps look really good with bloom some dont look as good its all to do with the author of the maps choice of lighting and settings tbh i think bloom should bloom everything like it does (maybe not the skybox).
Also fog catches bloom on maps which is a bad thing imo that should be ignored to.
But so far so good i like it
Also fog catches bloom on maps which is a bad thing imo that should be ignored to.
But so far so good i like it
Re: bloom(lua download)
This isn't the bloom shader being broken, this is mappers being lazy and not thinking about lighting.
Re: bloom(lua download)
???
This widget is a POST EFFECT.
It can't take anything like map lighting, unit specular lighting etc. into account.
Therefore you need an engine based system, which can render everything into a floating point texture, so you can differ between ambient and specular lighting+self illum. etc.
This widget is a POST EFFECT.
It can't take anything like map lighting, unit specular lighting etc. into account.
Therefore you need an engine based system, which can render everything into a floating point texture, so you can differ between ambient and specular lighting+self illum. etc.