Factories assisting
Moderator: Moderators
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
*adds to list of idea shot down because AA players can't fathom a change that doesn't directly benefit them reject it automaticly*
And Min3Mat, are YOU playing spring? not only can you put the same things in different factories but there is a fight command just added what, a month ago, that is a 'one-way' patrol (It has its own, large, button).
This feature would have its (very nice) uses. Most useful in current mods? no. But it would have NO effect on gameplay unless you CHOOSE to use it. Its really tiring to see ideas get shot down because people assume it will be forced on them (maybe not quite as strong in this case). I've been watching it happen for what, a year and a half now? =P
What we should be discussing is how feasable is this? Would it be easy to impliment it into the current order structure? Or is it completely incompatable?
And Min3Mat, are YOU playing spring? not only can you put the same things in different factories but there is a fight command just added what, a month ago, that is a 'one-way' patrol (It has its own, large, button).
This feature would have its (very nice) uses. Most useful in current mods? no. But it would have NO effect on gameplay unless you CHOOSE to use it. Its really tiring to see ideas get shot down because people assume it will be forced on them (maybe not quite as strong in this case). I've been watching it happen for what, a year and a half now? =P
What we should be discussing is how feasable is this? Would it be easy to impliment it into the current order structure? Or is it completely incompatable?
here here, someone give this a guy a cookie. really min, you are trolling and its getting damn annoying. While i neither support nor bash this idea hunters' last post rings all too true.
and as an aside... how do you people find this stuff in the beta?? u guys just run around pushing buttons and giving orders?
and as an aside... how do you people find this stuff in the beta?? u guys just run around pushing buttons and giving orders?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
Wait that works.. for factories..??KDR_11k wrote:Assign Central Build AI to those factories, works perfectly fine. So much for stealing features from SupCom.
*runs to go test*
EDIT: Well it does much of what is needed, only problem is the units built follow the waypoints of the factory that built them rather than a 'master' factory. But, because of the way CBAI works, its easy to add con assists to spread throughout the factory force, I never knew it could do that, wow.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
That`s one of Springs biggest Flaws - the Advanced Player Conspiracy - telling you of real cool Features only, if you Request them. Anything else KDR_11 ?Hunter0000 wrote:Wait that works.. for factories..??KDR_11k wrote:Assign Central Build AI to those factories, works perfectly fine. So much for stealing features from SupCom.
*runs to go test*
EDIT: Well it does much of what is needed, only problem is the units built follow the waypoints of the factory that built them rather than a 'master' factory. But, because of the way CBAI works, its easy to add con assists to spread throughout the factory force, I never knew it could do that, wow.
I am shure there is written in Fontsize 2 a Notice on the FAQ, linking you to the "attic of spring" were all those hidden features are stored.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53