Multiplayer Campaing
Moderator: Moderators
Multiplayer Campaing
How about some Kind of Master of Orion, with every Planet beeing a diffrent SpringMap and diffrent Mod, and the Players fighting in diffrent Teams for the greater Cause of the TacticMap.
This would force those taking Part into dl (the selected Maps for the Planets) and the Mods (for the Mod in which is fought on the Planet)
So if you take part and conquere the Universe (or at least die trying) you will have a nice fullstaffed TA Spring afterwards. And the Fun to Battel not just for one Victory, but for the Noble Cause of..... more Victorys..
This would force those taking Part into dl (the selected Maps for the Planets) and the Mods (for the Mod in which is fought on the Planet)
So if you take part and conquere the Universe (or at least die trying) you will have a nice fullstaffed TA Spring afterwards. And the Fun to Battel not just for one Victory, but for the Noble Cause of..... more Victorys..
Yeah - well every "Planet" has a Map - and a fixed setted MOD which you must have to fight for the Planet. So for example there could be a Asteroid Belt around a GasGiant, to fight in FF - other Planets contain other Map(and Mod) - i think it would be fun to see all those Mod-Experts, in the Heat to Conquer more Planets, suddenly steping into a "foreign" Mod.
"Hey, this Guy is not the Usual Comander - oh what is this - Unit - a Sheep - hell were have we landed - BUGS-BUGS - oh no, SHEEPS SHEEPS... THOUSAND OF SHEEPS TILL THE HORIZON
"Hey, this Guy is not the Usual Comander - oh what is this - Unit - a Sheep - hell were have we landed - BUGS-BUGS - oh no, SHEEPS SHEEPS... THOUSAND OF SHEEPS TILL THE HORIZON
How to avoid that in the Teams always the Mod-Lovers play those Planets they love the Most? It should have something limitating Travelling around in the Galaxy - or the Newbs will always go for the "simple" to conquer AA Planets - while some NB and EE Planets would become the Strongholds, only besieged by the Comunity Veterans.
That is indee a good Sollution. But what if inside the Faction there is just again, one Gundam specialist, one EE master, one NB Shephard - and they just never try Planets who don`t use there Mod? Give the Planets Defender more StartMetall and StartEnergy, the longer he must wait for the Attack ?KDR_11k wrote:Perhaps require every held planet to have a path to the faction home planet so a faction would need players capable of dealing with every mod the supply chain may involve. Maybe have e.g. a wall of Nanoblobz planets and another wall of E&E planets, ...
The mod could be different each day for each planet, and the map could be a randomly chosen appropriate map to that planet.
Like, today if you pick mars, it'll be AA, but tomorrow it might be XTA or FF. Then, once you pick the planet, it'll be a mars-style map. So XantheTerra or mars or whatever. But it'll be random, so you won't know exactly which map, just which mod.
Also, certain maps could only show up for certain mods. So that FF happens in space and mods without ships don't have to work in the oceans. And such.
BTW, how would this work with different mods, anyway? Starwars doesn't have ARM and CORE, nor does FF? Should Core == The Empire? And what to do about TLL?
Like, today if you pick mars, it'll be AA, but tomorrow it might be XTA or FF. Then, once you pick the planet, it'll be a mars-style map. So XantheTerra or mars or whatever. But it'll be random, so you won't know exactly which map, just which mod.
Also, certain maps could only show up for certain mods. So that FF happens in space and mods without ships don't have to work in the oceans. And such.
BTW, how would this work with different mods, anyway? Starwars doesn't have ARM and CORE, nor does FF? Should Core == The Empire? And what to do about TLL?
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