HighRes MapTextures

HighRes MapTextures

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

HighRes MapTextures

Post by PicassoCT »

{
Could you make it possible to create a 32x32 Texture and lay it on a 16x16 Map. And by the Way- if it was possible to add (in Degrees) Reflections to the Texture - that would be really Great, for Ice and Crystallmaps.

And... i almost forgot - can you add moving Cloudshadows to the Landscape...

}
// End of Wishlist
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

FROM ("what I understand"); The new map format supports this feature.
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Not quite the same way though. The new format is splatted iirc, so you can have a high def texture over the different areas.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

From what I hear you can have a high res texture "tiled" over the whole map, so if you texture is "tiled" at a 2:1 ratio, it will squish the oversized texture down to fit over the whole map.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

sinbad, the problem with that is his map is one giant texture, odds are bigger then nvidia or ATI can handle. I am not sure what would happen if on tried to use a tile that big. Bear in mind that even the current format breaks large images into tiles which are much easier to manage.
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