Weapon Collisions?
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Weapon Collisions?
Can we have it to where a missile (or something) is a model and can be hit by something else...
Example: Two peewees are facing off and two of the shots hit other shots then explode in middle of peewees, both shots are nullified..
Example: Two peewees are facing off and two of the shots hit other shots then explode in middle of peewees, both shots are nullified..
I'm not so sure thats a good idea. The added collisions would make all but the strongest dual core computers choke and die, and for what? (I'm ok with larger missiles doing that though)
Last edited by mehere101 on 24 Jul 2006, 20:18, edited 1 time in total.
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there was a request earlier about making a unit that was fired out of a weapon... ie for nukes...
here
here
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In dystopia the spider mines are deliberately shooting able.
Otherwise u couldnt stop them, same with snarks in hl.
Be similar to fleas in TASpring (think there AA, dont get to play much atm)
There considered a unit really not a projecticle
Rather not see projecticles collision = alot more cpu demanding. Theres a difference betweem fps weapon collisions versus 100+ units fighting it out in TASpring with cpu working out weapon collisions not te mention if peep is using AI
Although shootable missles = debateable
Although making them a uncontrol unit may help but that was debated in another thread i believe
Otherwise u couldnt stop them, same with snarks in hl.
Be similar to fleas in TASpring (think there AA, dont get to play much atm)
There considered a unit really not a projecticle
Rather not see projecticles collision = alot more cpu demanding. Theres a difference betweem fps weapon collisions versus 100+ units fighting it out in TASpring with cpu working out weapon collisions not te mention if peep is using AI
Although shootable missles = debateable
Although making them a uncontrol unit may help but that was debated in another thread i believe