Gradual reclaim

Gradual reclaim

Requests for features in the spring code.

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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Gradual reclaim

Post by Acidd_UK »

Would it be possible to change the current reclaim system so that you reclaim a small % of the corpse every tick? As it is, it seems a little silly, especially when reclaiming 'big' corpses like BB, cmdr, fusion etc. I can't really see a massive gameplay issue, though obviously it would change the game a little. If not, maybe a % or similar to show the reclaim progress, as currently it annoys me a little that you have no idea how long reclaiming something (especially big things like BB, fusion, cmdr etc) will take.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

It would also fix the bug concerning multiple reclaimers, allowing us to disable the hack that forces it so it only reclaims with one builder.
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unpossible
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Post by unpossible »

perhaps a system where you get 1/4 -> 1/2 -> 3/4 -> whole wreckage value would work. some reward for beeing able to hold the terittory
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

You mean like a % of complete recleamtion meter or something?

Sounds cool, prbly implented when the rest of the % meters acully work :P
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Aun
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Post by Aun »

Kixxe wrote:You mean like a % of complete recleamtion meter or something?

Sounds cool, prbly implented when the rest of the % meters acully work :P
AFs ETA AI tells you how long a building/unit will take to complete in seconds...
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AF
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Post by AF »

And how long till a unti reaches its destination, or a unit on an attack order gets into weapons range of the target, or when a unit doesnt have the energy to fire its primary weapon, as logn as ETA till the builder is within build range of the construction site.
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Acidd_UK
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Post by Acidd_UK »

I hate to say it, but the ETA AI (the common element) has caused me to crash on a few occasions - usually towards the end of a game when ordering berthas to attack atrgets that would cause them to turn significant angles...

I think it could be implemented like the little red % bars are already done for nuke/antinuke missiles within the launchers etc...
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AF
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Post by AF »

That issue is fixed in the RC22 package of NTai
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KDR_11k
Game Developer
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Post by KDR_11k »

This isn't just about progress bars, it's about gradual gain of ressources while reclaiming features. So when a eature takes 30 seconds to reclaim and you chew on it for 3 you've got 10% of its ressource value in the process.
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jackalope
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Post by jackalope »

+1, gradual reclaim would be nice to have.
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Das Bruce
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Post by Das Bruce »

Harvestable resources FTW.
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Drone_Fragger
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Post by Drone_Fragger »

A map where the only metal is in the form of a 999999 metal block anyone?
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Erom
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Post by Erom »

You HAVE to name it Steal The Bacon
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Acidd_UK
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Post by Acidd_UK »

Until you D-gun it.. :-/
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unpossible
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Post by unpossible »

heh, that'd stop porcing...though i'm sure some would still try
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Min3mat
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Post by Min3mat »

this would be a nice ADDITION. as long as it doesn't REPLACE the current system its fine. now wheres that 'MAKE A PATCH' JPG...
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unpossible
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Post by unpossible »

it's not too extreme provided it's still reclaimable only in largish % chunks
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'd say mod tag "reclaimsteps" which defines how many steps there are per reclaim process. Could also be set per-feature.
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

I would like mod authors' input please - I'm close to being able to compile sprin gon my machine and this would make a nice 'first project' for me I think. Also, input from Spring devs would be good :-)
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Just do it, and add a resource storage tag for units too, and some way to drop it off.
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