spam:import/improv ota cod[draw ingame areaofeffect]

spam:import/improv ota cod[draw ingame areaofeffect]

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

spam:import/improv ota cod[draw ingame areaofeffect]

Post by emmanuel »

since ota unit don t care for area of effect
in ota:shift key+attack draw area of effect
but unit with nuclear engage vtol[or other]
in middle on friendly units

after fixed [it seem] the elevation/3dLOS
raising spring on ota
this feature is more a priority
than graphicals improvements

but old drawing needed to attack for be seed
not very good when weapon relodtime is huge
i sugest draw in blue when [a key]
and sugest to that range are not same color than jammers

[joke]or a new tag for onlytargetcathegory=ennemy[/joke]
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Range is the red ring.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

jammer too...???
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

He wants a ring for jammers. (and somthing else about the attack ring that im not sure about.. I think makign terrain impact its shape)

and so do I =P

Trying to place jammers to jam specific objects is frustrating when all you can use is the minimap.. this is a good idea
+1
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

1 i want jammer circle in gameview
2 i want weapon damag radius circle in gameview
3 iwant diferent color for each circles
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

Image

shieldreport=work fine
see multi shielded unit
repulse ok
nrj color yes

it seems=
no area of effect protect=shield destroy/repulse only weapon not blast
seems good for missile/bulet
but beam/laser/blast(areaofeffect) are energy
and must hav same shield protect
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

"Same shield protect"? What are you talking about?
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

It's not going to be hardcoded so lazers and blasts will be protected by the same shield, but hopefully when AOE going through shields and lighting going through shields is fixed then you will be able to set up your sheilds to block whatever you want however you want.
User avatar
Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Post by Scikar »

Jammer radius is already ingame. Use L and ; to show radar, and jammer radius appears orange.
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Scikar wrote:Jammer radius is already ingame. Use L and ; to show radar, and jammer radius appears orange.

Too bad you can't see it till AFTER you built your expensive jammer.

oops.

a yellow ring that appeared with shift would be great
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

I agrree with Emmanuel in this case... I think.

Visible jammer range when constructing would be nice.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

euh :::
it s a great idea visibl radar jam but not my
so i talk about visibl blastradius when click ¨a¨ key and
i wish a shield activ against blast damages
and i think that shield type protectingb agaisnt laser can be protect agaisn t blast (or not same )
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

emmanuel wrote:euh :::
it s a great idea visibl radar jam but not my
so i talk about visibl blastradius when click ¨a¨ key and
i wish a shield activ against blast damages
and i think that shield type protectingb agaisnt laser can be protect agaisn t blast (or not same )
What? Do you mean you want to see the range of the shield as an attack range? Well shields are weapons, so you can just make the weapon range the same as the shield radius, or something like that.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

noooo
when a weapon hit a shield that explod
but shield don t stop blast
and if the radius efect of weapon is more than radius of shield then our unit take damage
ex :
a nuclear explod
and all unit shielded are destroy
because radius of efect is very large
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

And...?

You want the AoE of a weapon to be shown when pressing attack??? Dunno if that'd be easy to represent on-screen.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

try it in totalA
when you attack press shift key and a red (again)circle represent aoe but is qfter only
i want a shift+a for see the AoE(age of empire?)or only "a" key
Post Reply

Return to “Feature Requests”