spam:import/improv ota cod[draw ingame areaofeffect]
Moderator: Moderators
spam:import/improv ota cod[draw ingame areaofeffect]
since ota unit don t care for area of effect
in ota:shift key+attack draw area of effect
but unit with nuclear engage vtol[or other]
in middle on friendly units
after fixed [it seem] the elevation/3dLOS
raising spring on ota
this feature is more a priority
than graphicals improvements
but old drawing needed to attack for be seed
not very good when weapon relodtime is huge
i sugest draw in blue when [a key]
and sugest to that range are not same color than jammers
[joke]or a new tag for onlytargetcathegory=ennemy[/joke]
in ota:shift key+attack draw area of effect
but unit with nuclear engage vtol[or other]
in middle on friendly units
after fixed [it seem] the elevation/3dLOS
raising spring on ota
this feature is more a priority
than graphicals improvements
but old drawing needed to attack for be seed
not very good when weapon relodtime is huge
i sugest draw in blue when [a key]
and sugest to that range are not same color than jammers
[joke]or a new tag for onlytargetcathegory=ennemy[/joke]
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
What? Do you mean you want to see the range of the shield as an attack range? Well shields are weapons, so you can just make the weapon range the same as the shield radius, or something like that.emmanuel wrote:euh :::
it s a great idea visibl radar jam but not my
so i talk about visibl blastradius when click ¨a¨ key and
i wish a shield activ against blast damages
and i think that shield type protectingb agaisnt laser can be protect agaisn t blast (or not same )