Guidelines for feature requests

Guidelines for feature requests

Requests for features in the spring code.

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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Guidelines for feature requests

Post by jcnossen » 18 Jul 2006, 17:53

Just for clarity, this new feature request forum is not intented to stimulate spamming every little thing you can think of into a thread. Please put some thought into why it would be useful to request or implement this.

- don't post mod feature requests, those should go in the mods forum

- don't put up requests for a particular implementation of an idea if you aren't a game programmer.

- before posting you should check the MTR and ofcourse this forum to see if your idea isn't already posted.
Last edited by jcnossen on 31 Jul 2006, 12:28, edited 3 times in total.
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AF
AI Developer
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Post by AF » 18 Jul 2006, 18:43

they should also be realistic.

Just you put a lot of thought into a new renderer designed for supercomputrs doesnt mean you should post it
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unpossible
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Post by unpossible » 21 Jul 2006, 13:01

perhaps we should start collating similar requests together?
for example, shield related stuff could go into a shields thread. the poster could then collate all the different requests into an easy list.
i'm happy to kick off a shield one, just post in it and i'll add the request to the first post
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Caydr
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Post by Caydr » 23 Jul 2006, 23:15

Oh boy... you're going to regret opening this forum :P
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SinbadEV
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Post by SinbadEV » 29 Aug 2006, 00:08

unpossible wrote:perhaps we should start collating similar requests together?
for example, shield related stuff could go into a shields thread. the poster could then collate all the different requests into an easy list.
i'm happy to kick off a shield one, just post in it and i'll add the request to the first post
Maybe we can make a wiki page for an organised "approved feature requests"... set up some kind of "not everyone told the requester to shut up and stop ruining things" system for approval... something similar to the MTR but for ideas we all acctually like... organised into "just change a variable" to "rework the entire codebase" spectrum... that or we could start graduating things from the feature request forum to the mantis.
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AF
AI Developer
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Post by AF » 29 Aug 2006, 00:15

how about adding them to mantis?

Aside from that make sure measures are taken so it isnt a glorified block of text several hundred pages long
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unpossible
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Post by unpossible » 29 Aug 2006, 10:23

hmm, that's an idea, trouble is it can only be done by peeps who already know their way around the source code as they're the folks who'll know how 'tricky' the patch will be.
caydr will want a bounty section too :wink:
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Evil4Zerggin
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Re: Guidelines for feature requests

Post by Evil4Zerggin » 11 Jun 2008, 20:48

What exactly should go in this forum (or Help and Bugs for that matter), and what should go on Mantis?
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smoth
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Re: Guidelines for feature requests

Post by smoth » 11 Jun 2008, 21:51

Good sticky.
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LordMatt
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Re: Guidelines for feature requests

Post by LordMatt » 11 Jun 2008, 22:13

Your requests for features should go here, your patches to implement those features should go on mantis. Help and Bugs should really just be "help" or a fairly non-technical discussion of bugs and workarounds. Confirmed bugs (i.e. you know how to reproduce it) should always go on Mantis, as well as your patches to fix those bugs.
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Snipawolf
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Re: Guidelines for feature requests

Post by Snipawolf » 18 Jun 2008, 22:10

- don't put up requests for a particular implementation of an idea if you aren't a game programmer.
I like this rule but not many people follow it :P
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Guidelines for feature requests

Post by Das Bruce » 25 Jul 2008, 18:07

Snipawolf wrote:
- don't put up requests for a particular implementation of an idea if you aren't a game programmer.
I like this rule but not many people follow it :P
Could we put up suggestions of implementations we think seem good and have it explained(or linnked to an explaination of) why it is not a good idea in the interests of learning and that someone may fluke onto an idea?
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mike2mick
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Joined: 11 Feb 2009, 14:52

very very good

Post by mike2mick » 12 Feb 2009, 07:22

very very good
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Guidelines for feature requests

Post by lurker » 12 Feb 2009, 07:24

Well it's not really a rez, but... what? Hmm, it does seem likely to be a bot by the sig, but it's not spamming any links.
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Hoi
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Re: Guidelines for feature requests

Post by Hoi » 13 Feb 2009, 16:05

I think he assumes the signature is shown, but it isn't.
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Caydr
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Re: Guidelines for feature requests

Post by Caydr » 26 Jul 2009, 01:31

hahaha it's a newb bot
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Guidelines for feature requests

Post by FLOZi » 26 Jul 2009, 02:20

Hahaha, it's a 4 month rez by someone who should know better.
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